Hello
I'm trying to put together a particle system with a Popnet, a source, and a split. What I would like is for the source to emit particles by itself for a certain amount of time, and have the split kick in when the source particles have reached a certain moment in their life.
I would imagine the expression would have something to do with $LIFE, but I'm not sure how to go about it.
Any help most appreciated
Thanks
Alex
Expression to start something at a certain time
5747 2 1- rurik2000
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- graham
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What I would do is just create a group based on whatever condition with the age you'd like and then use that group as the source group of the split.
In the attached scene I group particles whose age is > 5 and those particles then start emitting points.
In the attached scene I group particles whose age is > 5 and those particles then start emitting points.
Graham Thompson, Technical Artist @ Rockstar Games
- rurik2000
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Beautiful, thank you
I've been investigating how to apply two different shaders to this particle system based on their groups.
I notice that if I go to the SOP level and attach a material node to the POPNET, I don't see the group names coming through in the Group field of the Material node. I tried just typing in the group name from your example (group1) and the material node gives me an error
What is the correct way to apply a different material to different groups of particles?
Thanks again, this example is great.
Alex
I've been investigating how to apply two different shaders to this particle system based on their groups.
I notice that if I go to the SOP level and attach a material node to the POPNET, I don't see the group names coming through in the Group field of the Material node. I tried just typing in the group name from your example (group1) and the material node gives me an error
What is the correct way to apply a different material to different groups of particles?
Thanks again, this example is great.
Alex
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