Hi :
I have two skinned grid objects merged into one in geometry level.
I tried to assign different material for each obj and tried to import two different jpeg files of painted UV. But, I can not assign two different materials for each grid object and can not assign two different jpeg file of painted UV for the two obj merged into one in sop level. Material only can be applied to two separate objs as one in geometry level.
Can any one help me ?
Steve
Material problem for two geo in sop
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- vmur
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- rdms
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rdms
Sorry …. texture coordinates.
For each piece of geometry apply texture coordinates. One way is to use a UVTexture SOP. Then feed this into the input of a material SOP. Remember to do this for both pieces of geometry then merge them together.
Thank you so much for your thoughtful help.
I will try it now.
Steve.
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aplinkrdms
Sorry …. texture coordinates.
For each piece of geometry apply texture coordinates. One way is to use a UVTexture SOP. Then feed this into the input of a material SOP. Remember to do this for both pieces of geometry then merge them together.
Thank you so much for your thoughtful help.
I will try it now.
Steve.
I still have problems.
I fed UVTexture SOP before the material sop.
But, the UV image i painted in Illustrator is not fit nor matching to the 3 D shape in Houdini. And it doesnt stick to the 3 d shape. So when the 3 d shape rotate the imported UV Texture image doesnt move together with the 3 D shape.
Can you further help me ?
- ragupasta
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ragupasta
Make sure your uv coords are applied before any transformations. Your not projecting from a camera inside the uv textureSOP are you?
Thank you very much.
I moved texture sop to right after UVProject node and right before transformation. but, the painted texture image still doesn't fit right to the 3 d shape. I tweeked around in UV cords (texture sop) such as angles, scale, offset. and aply to point texture and select Y axis, texture type as Orthographic. It looks almost fit but, still off a little bit. Please help me further. Thank you.
Steve
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