sprite node question

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yo,

Sprite node allows to put some sprite shader to particle. It's great but …
The Scale of the sprite is control by the Sprite node and I am not sure to like it.
I would ike to be able to change the size of my sprite with my shader instead of Sprite Pop

Is it possible ?

Thanks for your help
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Add a propertySHOP, and edit parameter interface. Add a vector2, and ch() the sx and sy parameters from the spritePOP. Wire that into the output shader.
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okok

I didn't except something like that
I'll try as soon as possible.

But if a bake a particle sim in bgeo sequence with a Sprite node in the Pop network and I reload it with a fileOP, what happen to the sy and sx of the sprite node ( I guess their are baked in bgeo aswell).
Does The shader sy and sx parameter overwrite the sx and sy of the bgeo ?

Not sure to be clear ( It ‘s late here and my english ’s crap )
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