I am trying to make an explosion a bit like in here:
http://www.youtube.com/watch?v=uGzkX4dCUvw [youtube.com]
As you can see there a bits flying out and certain directions emit more dust than others.
What would be a good way to give “shape” to a pyro effect? I guess some kind of fields?
Would it be possible to drive parameters, for example boyancy direction, with an attribute from SOPs?
Shaping pyro effects
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