OBJ import options

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played with the program a bit as wanted to see how it worked with some of the models I have saved in OBJ format and found that while it imported them i could not break it up into texture groups and that for the most parts is a deal breaker as far as paying for the program i have a large library of models I have made over the years in that format.

Just writing to see if I am missing something.
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You can drop a material SOP and apply a shader to a group

rob
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thanks I will give that one a try.
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OK sorry it took a while not seeing what is an SOP. I only get the entire mesh I have not seen a single way that is breaks up. In other apps the model is broken up into separate parts that I can apply shaders too.
Edited by - Feb. 17, 2010 19:21:40
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OK sorry it took a while not seeing what is an SOP. I only get the entire mesh I have not seen a single way that is breaks up.

Breaks up ? I thought you want to apply a texture to a group. Why don't you post up a scene file with a small imported obj model of what you are trying to do.

rob
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OK here is the OBJ file. Generally I use messiah and it imports into it and I have separate texture areas. Here is the file and here is an example of what it looks like in Messiah in a render.

Attachments:
beltergirl.hipnc (1.1 MB)

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Hi,
There is no obj object in your scene as the file is just reading your obj off disk.Try locking the file import sop then save your file

rob
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