How to create Texture Tiling

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Hello,

Im trying to create a digital Assets to control my texture a bit like in Maya.
I want to be able to crop my texture file and use it for tiling. Right now I have my repeat option but Im scaling my uv to achieve it. So with this technique I wont be able to select a zone in my image to tile.

In maya in the place2d_node I have the option to crop and repeat, and the tiling will be set with the cropped zone.
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Check this topic: http://forums.odforce.net/index.php?/topic/6793-repeated-textures-in-vops/page__p__45437&#entry45437 [forums.odforce.net].

Check link in my signature below , there is a repeatVOP you can download.
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Hi… Thanks for the answer

But Ive try it and im not sure that it does what I want to do. I want to be able to set a crop before repeating. I want to have the possibility to select a part in a texture file and make it repeat.
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You can add COPs to this equation. Crop it there, save and use in shader. All inside Houdini.
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