I had a question. This summer I'll be working with Dreamworks, along with a few other students, and I'll be charge of the SpecialFX. I know particles and fluids, somewhat, in Houdini. Slowly learning before the summer. Any who, my question has to do with integrating Houdini effects with Maya.
Fluids: Well, obviously a lot of fluids are transparent (somewhat). If I were to make a fluid sim in Houdini, render it out and try to composite it with anything rendered out in Maya, would it look strange?
I guess my questions have to do with the integration of the softwares. Individually I know the software enough to get by, but putting them together seems interesting.
Side note: Worked with fumefx this last semester and tried to composite a flame together with a hand rendered out in maya. It worked decently I guess, although the flame turned out a lot worse than it did in 3dsmax. That's the only reason I was a bit worried. Any way, thanks for the help!
Maya and Houdini integration? (compositing)
3533 1 0- drumboy354
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- pinkwerks
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