mantra: Rendering worse, than opengl-preview

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We made some system of volumetric boxes (don't ask me how ), which looks acceptable at viewport, but mantra renders it very strange - without spatial color and with visible volume boundaries. What we have to do to eliminate such troubles?

Thank you!

Sample scene attached. CAUTION! Very heavy geometry, but extremely compressed.

Attachments:
vox.rar (3.7 MB)

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