custom bsdf function for PBR?

   2036   0   0
User Avatar
Member
74 posts
Joined: Dec. 2009
Offline
I had ported 3delight's architectural shader to VEX, and working fine w/ Mantra's mp renderer.

I try to extend it to be used in PBR. However, the anisotropic implementation in 3delight's shader is the same as mental ray's mia_material, but different than PBR's ashikhmin() model.

Is it possible to write your own bsdf model?
https://www.linkedin.com/in/kelvincai/ [www.linkedin.com]
  • Quick Links