simple fluid and rbd collision question

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Hi,
I have a very basic setup of a fluid emitter pouring into an open top cube. Under physical for both objects, I've set the bounce to 0, however, whenever the fluids hit the box, they bounce like crazy and don't settle into the container.

I've attached my simple hip file. Any insight would be greatly appreciated.

Thanks

Attachments:
emitter.hip (251.2 KB)

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Your collision volume is weird. Try making a box that has thickness on every side and use volume Based Collision Detection. You may have to increase Sign Sweep Threshold.

Perhaps that will solve your problem.
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