hello,
whenever I cut on my display smooth shaded or smooth wire shaded all of my polygonal geometry in the viewport goes black. All primitives are visible though.
is there some setting that I may have accidentally changed?
thanks,
Adam
all polygonal geometry is black in the viewport?
10056 4 2- gaileyag
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When you merge elements together if some have normals added and some don't the bits that don't will have normals created and set to (0,0,0) hence the black. You should see a warning message on the merge sop saying there was a mismatch of attributes.
Personally I think it would be a nice feature for the merge sop to detect that case and add “correct” normals, however it doesn't and that's why you see black geometry.
You can either remove them higher up the chain, as you have found out, or remove them after the merge or add a new facet sop and recalculate all the normals, all 3 ways will remove the black.
Personally I think it would be a nice feature for the merge sop to detect that case and add “correct” normals, however it doesn't and that's why you see black geometry.
You can either remove them higher up the chain, as you have found out, or remove them after the merge or add a new facet sop and recalculate all the normals, all 3 ways will remove the black.
The trick is finding just the right hammer for every screw
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