This can be done by hand the long way but I was wondering if there was a procedural way to carve a sequence of Primitives using CHOPs data (a sequence of partial sine waves from 0 to 1 offset so they begin one after the other). I had a question similar to this in sequencing polyextrudes but the method does not work on carve because the domainu/domainv parameters are not point attributes. I was thinking of doing something with MAPU/MAPv with attribute create but not sure how to start off. Any help is greatly appreciated.
-markerline
carving prims in sequence
3539 3 2- markerline
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- markerline
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Oh well. had to do it the long way by copying and pasting carve nodes and manually entering keyframes. Not the method I had hoped for but it works. And now if I want to fetch the keyframe data and alter it in CHOPs I guess I can do so, like adding noise or something Houdini-esque. If anyone still comes up with a suggestion on what I could have done to procedurally drive a sequence of carves then I'd love to hear about it. (I guess I could have used Hscript to procedurally create nodes with given keyframes and group data so as to isolate which carve is being affected)
- Simon
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You could probably do it in a foreach node. Don't have time to try it out for you but I'm sure that would work. Anything where you need to process things one at a time will work in a foreach sop, or a copy stamp loop which is a bit more old school.
For a compact manual method check out my multi-carve example on www.houdinitools.com it's near the bottom of the otls page.
For a compact manual method check out my multi-carve example on www.houdinitools.com it's near the bottom of the otls page.
The trick is finding just the right hammer for every screw
- markerline
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