For all you ex-Maya users crying for cloth, check it out…

Cheers,
J.C.

). Houdini is so damned extensible by definition that so many things are just built in shop - more control over things, plus of course sheer number of Houdini cuts out there. However, this particular product might do well since there isn't any quick(and good!) solution for cloth on Houdini and certainly really good cloth is commonly needed. Other candidates I think that would be a faster/easier rigid body dynamics system and certainly some sort of smoke/liquid simulation(although I think Martian Lab has one of those - I wonder how that's doing?).
Nonetheless, still very fast for what it's doing, and man it behaves *well* - very hard to “break” the cloth.
Of course you could use it for any number of things, like skin, etc. When I was just fiddling with it, you can “drape” things very quickly, getting stuff to stick…I mean looking around the world at stuff that behaves cloth-like will answer that question fairly readily.