Maya as Houdini modeling tool :)
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vyudin
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Aug. 26, 2010 1:10 p.m.
Some attempt to integrate Maya as Houdini Modeling Tool…
I am happy to show live Maya-Houdini integration. All surface information/modification will affect Houdini SOP immediatelly.
That could be completely live connection or “connection-on-demand”, when Houdini geometry will update after mouse button release in Maya (keep the performance of network connection).
Houdini geometry will be re-created after lost connection/houdini crash/geometry deleting accedetly etc.
Video [
vimeo.com ]
chrism
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Aug. 26, 2010 3:52 p.m.
Scha-winngggg! Very nice!
Chris McSpurren Senior Quality Assurance Specialist SideFX
tuna
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Aug. 27, 2010 3:14 p.m.
This is looking awesome, great work!
How does it handle higher poly counts and scene units?
vyudin
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Aug. 31, 2010 10:58 a.m.
Thank you, guys! For high-poly objects - no problems! Just have to use “by request” option. That mean the mesh information will be updated by shortcut pressing only. Or, faster - by release of mouse button (as you can see in video with not “live” connection option).
Sept. 30, 2010 4:23 p.m.
And would it possible to get Blender as Houdini modeling tool ?
vyudin
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Sept. 30, 2010 4:29 p.m.
Blender are Python based CG package, so actually, the best for using
leifdk
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Oct. 12, 2010 1:58 a.m.
could be fun whit a tutorial on blender as modeling tool for Houdini just like the maya one
Gerlandox
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Nov. 25, 2011 10:10 a.m.
All a I have to say to maya, is ….. Who`s your daddy?! B
“And those who were seen dancing were thought to be insane by those who could not hear the music.”
cyrus_nk
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Jan. 25, 2012 2:55 a.m.
+1 for Blender and Houdini
March 30, 2012 6:32 a.m.
awesome dude how you bridge these two python or c++
sab