http://www.vimeo.com/15582020 [vimeo.com]
This scene i made for my demo reel…and was great fun!
i can agree its not perfect, but i could learn a lot doint it.
The meteor's fire and smoke are made with metaball from particles to volumes, debris are made with particles and simulate on dops for the shock wave…the grass is houdini fur…i got a picture from internet.
I made the comp and do a lot of effects on Autodesk Smoke.
I think i can do a better grass, and add some scattering on meteor's smoke
but i dont know how…yet!
Critics, tips and comments are very welcome.
cya!
meteor fall
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thank you!!
i had a problem that was the mesh of metaballs, on copy to particles it became very unstable and looks odd, so i simplify, with less movement…if you can give any tip to avoid this ill glad.
Great work ! How about add some more variation to the smoke trailYou said like noise on shader or for particles ?
i had a problem that was the mesh of metaballs, on copy to particles it became very unstable and looks odd, so i simplify, with less movement…if you can give any tip to avoid this ill glad.
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