Hi!
First of all the Flip Fluids, insofar as I can tell are really awesome. However I'm trying to use the coordinate system feature, and when I try it on the default flip fluids using the coordinate system tab in the flipfluid1 node, it doesn't work - to see the coordinates I use the Guides option, set visualization type to value and visualization attrib to coordinate1, and I can't see texture coords. And the attribute doesn't show in the details view.
However when I use the coordinate system feature on the particle fluids, it works just like you'd expect. Also when I take a flip fluid, go into the particle fluid object and under Initial Data I change the Particle Type to SPH, it works!
But this is kind of wonky.
Am I missing something?
Eric
Coordinate System feature broken for Flip Fluids?
1970 2 0- eric3020
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- eric3020
- Member
- 17 posts
- Joined: Aug. 2007
- Offline
- eric3020
- Member
- 17 posts
- Joined: Aug. 2007
- Offline
The friendly folks at sidefx just sent me a workaround in case anyone's interested!
Cheers,
Eric
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As a workaround, please:
1) Turn on SPH style particles, instead of plain particles, in the flipfluidobject. This will allow particle coordinates to be created at all.
2) Add a Gas Adjust Particle Coordinates to the particle update stage of the flip solver.
Cheers,
Eric
————————————————————–
As a workaround, please:
1) Turn on SPH style particles, instead of plain particles, in the flipfluidobject. This will allow particle coordinates to be created at all.
2) Add a Gas Adjust Particle Coordinates to the particle update stage of the flip solver.
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