Hi,
I have recently began to modify the physicalsss.h just a little bit and I have found a unused function. It's called vop_sss_multi_brdf(…) I guess that it should be used to compute the local model or for the optimization of secondary rays for multiple sub-surface scattering. But after a while it was changed to getLocalMultiRadiance (..). Is it true or it was kept for a future use?
A "dead" function in physicalsss.h
2011 2 2- archie
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- ikerr
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Hello,
It is true that vop_sss_multi_brdf() is not currently used by the SSS shader. It is provided mainly for completeness and debugging/comparison purposes. vop_sss_multi_brdf() has fewer options than getLocalMultiRadiance(). For example, you cannot specify a local radius of integration or a depth value. Hope that helps.
–Ian
It is true that vop_sss_multi_brdf() is not currently used by the SSS shader. It is provided mainly for completeness and debugging/comparison purposes. vop_sss_multi_brdf() has fewer options than getLocalMultiRadiance(). For example, you cannot specify a local radius of integration or a depth value. Hope that helps.
–Ian
Ian Kerr
3D Software Developer
3D Software Developer
- archie
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