Hello all,
Is there an easy way to break wire glue constraints? Ideally I would like the wires to fall off if the sphere is moving to fast in the attached example (or when the forces are to big).
I did not find any obvious options in the wire glue constraint, is it possible?
Thanks,
Koen
breaking wire glue constraints
5065 2 2- koen
- Member
- 789 posts
- Joined: April 2020
- Offline
- archie
- Member
- 71 posts
- Joined: June 2008
- Offline
I have created a simple example for you. You can look at it.
You can use two parameters for control the “glueconstrain”. You can find them on a node called “add_gluetoanimation” in my example.
The parameter “Threshold”: if it's greater than magnitude of velocity, the “glueconstrain” will be off. If it's less or equal than magnitude of velocity , the “glueconstrain” will be on.
The parameter “Rest Frame”: if it's greater than the current frame, the “glueconstrain” will be on.
You should modify these parameters to achieve a desired result.
You can use two parameters for control the “glueconstrain”. You can find them on a node called “add_gluetoanimation” in my example.
The parameter “Threshold”: if it's greater than magnitude of velocity, the “glueconstrain” will be off. If it's less or equal than magnitude of velocity , the “glueconstrain” will be on.
The parameter “Rest Frame”: if it's greater than the current frame, the “glueconstrain” will be on.
You should modify these parameters to achieve a desired result.
Alexey Mazurenko
- koen
- Member
- 789 posts
- Joined: April 2020
- Offline
Cool, your example made me remember that there are special point attributes the wire solver looks at. (http://www.sidefx.com/docs/houdini11.0/nodes/dop/wireobject) [sidefx.com]
Thanks for taking the time to set up an example!
Koen
Thanks for taking the time to set up an example!
Koen
-
- Quick Links