Hi!
I'm using an hda as a porcessor in Unreal to process other actors. I wonder whether I can use the blueprint to control the detail panel of houdini hda?
For instance, I want to choose the 'World Outliner Input' and then confirm what I have chosen automatically in Blueprint.
Do you have any ideas? Thank you very much!
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2 Beta
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- DaMingZa
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