It appears that if you reduce the particlefluidsurface node “Region Voxel Scale” it fixes this issue. I had it set at 4. After reducing it to 1 the ocean plane flattened out.
Attached are a couple of images showing the ocean plane bent up and then flattened out.
I don't understand why that fixed this issue. I will have to do more reading through the docs. If anyone knows I would love to hear what you think.
Thanks.
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Technical Discussion » FLIP tank with ocean, ocean plane doing something crazy at the edges
- EVE
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