Hi,
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
We are using Maya 2018 and Houdini FX 16.5.439
Thanks
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Technical Discussion » Maya Alembic import with Extra Attributes String
- Guardead
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Technical Discussion » How to export Attributes to Alembic on the Transform Node
- Guardead
- 2 posts
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Hi,
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
Thanks
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
Thanks
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