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Houdini Indie and Apprentice » Animated font outline clockwise and debugging it?
- Heiko
- 8 posts
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Houdini Indie and Apprentice » Animated font outline clockwise and debugging it?
- Heiko
- 8 posts
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OK, i found a solution that works.
still the question is: is there a better solution, especially for defining a starting point on the edge.
Currently the starting point is defined by the lowest point number per edge and you could move it by playing with the first u/v values of the animating carve, but it would be a pain.
still the question is: is there a better solution, especially for defining a starting point on the edge.
Currently the starting point is defined by the lowest point number per edge and you could move it by playing with the first u/v values of the animating carve, but it would be a pain.
Houdini Indie and Apprentice » Animated font outline clockwise and debugging it?
- Heiko
- 8 posts
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The tutorial:
https://vimeo.com/41667113 [vimeo.com]
File attached, if you dive into the two foreach nodes, you'll see what i mean, i made one similar to the tutorial, and one how i (as a total houdini noob) would expect it to work.
Thank you for your help
https://vimeo.com/41667113 [vimeo.com]
File attached, if you dive into the two foreach nodes, you'll see what i mean, i made one similar to the tutorial, and one how i (as a total houdini noob) would expect it to work.
Thank you for your help
Houdini Indie and Apprentice » Animated font outline clockwise and debugging it?
- Heiko
- 8 posts
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I noticed i actually mixed the new approach with an older approach…. I do not need odd/even, but simply two groups for @attri>0 and @attri<1, for animating the outer curve in one direction and all remaining curves in the opposite directions, but while making it simpler, it still does not work.
Houdini Indie and Apprentice » Animated font outline clockwise and debugging it?
- Heiko
- 8 posts
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Hi,
i am trying to animate the outlines of a font. In general i am trying the following approach, which i found in an vimeo tutorial:
font node, e.g. letter B, into an divide node with ‘remove shared edges’ and ‘compute dual’ checked, into an foreach node
Within the foreach node, a resampe node, into a carve node
Now this animates, but a) it starts the animation whereever it thinks the outline starts, and b) it animates the outer curves clockwise and the inner curves counter clockwise.
I want more control over it as i want a) choose where exactly the animation starts on the closed curve, and b) animate all three edges (in case of the letter B) in the same direction.
My idea was, to use an ‘attribute create’ that sets an atrribute, e.g. ‘index’ with stamp(“..”, “FORIDXVALUE”, 0)
Then another attribute create, that sets an attribute, e.g. ‘iseven’ of @index%2
Then make two groups that create a groupeven and groupodd depending if iseven is 0 or 1
Then make two animated carve nodes, one for group groupeven and one for gropuodd that animate in different directions.
Now two problems here:
Problem 1: I don't see whats going on, as geometry spreadsheet in the for loop seems to only show values for loop index 0, so how can i make it show the values from the other curves?
Problem 2: Is this really the best way to do this in houdini? It seems quite complex for a simple task: animate clockwise
Any help appreciated, thanx
i am trying to animate the outlines of a font. In general i am trying the following approach, which i found in an vimeo tutorial:
font node, e.g. letter B, into an divide node with ‘remove shared edges’ and ‘compute dual’ checked, into an foreach node
Within the foreach node, a resampe node, into a carve node
Now this animates, but a) it starts the animation whereever it thinks the outline starts, and b) it animates the outer curves clockwise and the inner curves counter clockwise.
I want more control over it as i want a) choose where exactly the animation starts on the closed curve, and b) animate all three edges (in case of the letter B) in the same direction.
My idea was, to use an ‘attribute create’ that sets an atrribute, e.g. ‘index’ with stamp(“..”, “FORIDXVALUE”, 0)
Then another attribute create, that sets an attribute, e.g. ‘iseven’ of @index%2
Then make two groups that create a groupeven and groupodd depending if iseven is 0 or 1
Then make two animated carve nodes, one for group groupeven and one for gropuodd that animate in different directions.
Now two problems here:
Problem 1: I don't see whats going on, as geometry spreadsheet in the for loop seems to only show values for loop index 0, so how can i make it show the values from the other curves?
Problem 2: Is this really the best way to do this in houdini? It seems quite complex for a simple task: animate clockwise
Any help appreciated, thanx
Houdini Lounge » Licensing question (Indie)
- Heiko
- 8 posts
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I have and they answered surprisingly quick… they say that the license is on ip+hostname and they have customers that have managed to set up a multi boot environment and they are fine with it, but they recommend to get a workstation license for each partition. - i have ensured that i have same hostname + ip on both partitions but still server id is different… anyway, with the indy pricing i can live with two licenses. After all i recently got a maya license for a month just to find out that their Linux support sucks noodles, Houdini runs (almost) flawless (render preview is a bit weired) on Archlinux although they do not officially support it and i am happy to have a major 3d package for Linux at all, it's worth to support them with a few extra bucks i guess
Houdini Lounge » Licensing question (Indie)
- Heiko
- 8 posts
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mandrake0
what you can do is to install on both partitions a Houdini Apprentice and look at the license manger if the licence server code is the same.
Good idea, unfortunately it is different, same machine, different OS
Houdini Lounge » Licensing question (Indie)
- Heiko
- 8 posts
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Hi there, i have my fingers right over the order button of the indie version right now - but i have the situation here, that i spend most times on Linux, but sometimes, when i need ZBrush or Unity3D, i boot the same machine into another HD partition running windows.
So the question is: When i get one license, will it also run under windows, or do i need to return the license each time before booting into the other partition?
How about a license server, i have a linux server running 24/7, i am not sure, it says that the indie version is a ‘workstation’ license… i also found somewhere, that houdini license is cross plattform… so could i set up a dedicated license server and then connect from the windows and the linux partition with the same license?
Thanx in advance.
So the question is: When i get one license, will it also run under windows, or do i need to return the license each time before booting into the other partition?
How about a license server, i have a linux server running 24/7, i am not sure, it says that the indie version is a ‘workstation’ license… i also found somewhere, that houdini license is cross plattform… so could i set up a dedicated license server and then connect from the windows and the linux partition with the same license?
Thanx in advance.
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