The remain issue is , i must move point to finde next point . that
The issue . Is there another way to do that without moving the point?
Mr . Alvaro did that with vop point cloud open node
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Technical Discussion » find closest point with pcopen vex
- Hossein_SHA
- 27 posts
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Technical Discussion » find closest point with pcopen vex
- Hossein_SHA
- 27 posts
- Offline
Technical Discussion » find closest point with pcopen vex
- Hossein_SHA
- 27 posts
- Offline
hey guys
i have simple question how i can find nearest point in vex wrangle ?
like Afaq Sabri = https://vimeo.com/119124511 [vimeo.com]
i have simple question how i can find nearest point in vex wrangle ?
like Afaq Sabri = https://vimeo.com/119124511 [vimeo.com]
Technical Discussion » Dop Level
- Hossein_SHA
- 27 posts
- Offline
PradeepBarua
Go to flipsolver->solver and make Feedback Scale parameter nonzero. You may have to use really large value.
i did that in different value but still i have the problem
Technical Discussion » Dop Level
- Hossein_SHA
- 27 posts
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hi
i have a problem with Houdini in dynamic Level
i Created Melting Effect With Viscosity and transform Attribute ………
here my thing i want some RBD object (for instance cloned object)
and stick to the my fluid melting and driven by fluid particle
i try some technic with some solvers but i didn't get the answer
i have a problem with Houdini in dynamic Level
i Created Melting Effect With Viscosity and transform Attribute ………
here my thing i want some RBD object (for instance cloned object)
and stick to the my fluid melting and driven by fluid particle
i try some technic with some solvers but i didn't get the answer
Technical Discussion » Long_Curve
- Hossein_SHA
- 27 posts
- Offline
Dooste Aziz Joker386 … nice job for pen drawing effect and yeah maybe you right i should use these method you mentioned and for your question , no
curve's shape is not big deal
curve's shape is not big deal
Technical Discussion » Creepy
- Hossein_SHA
- 27 posts
- Offline
thanks guys … you're awesome
i playing around with ray sop and Intersect vop as you said guys and pretty happy with theme
i playing around with ray sop and Intersect vop as you said guys and pretty happy with theme
Technical Discussion » Creepy
- Hossein_SHA
- 27 posts
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pelos
can you do a ray cast combo with a vopsop
you can ray a distance (just get the attribute, dont move the geometry) and with that
saying if the ray distance is more than something put into a group,
and then in that group you can ray it again this time, you can actually deform the geo.
pelos i need vop solution because it's more flexible is there any example for these way you just mentioned ?
Technical Discussion » Creepy
- Hossein_SHA
- 27 posts
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tjeeds
Just use a blend shape to pull it into your animation.
thanks Dear tjeeds but my case so complex than these actually
i have cloth animated and i want to these butterfly to fly from it and cloth
Will be trimmed
Technical Discussion » Creepy
- Hossein_SHA
- 27 posts
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hi
is there any thing like creep sop in houdini with more control ?
i need my object be in these form and then fly
little help …. thanks
is there any thing like creep sop in houdini with more control ?
i need my object be in these form and then fly
little help …. thanks
Technical Discussion » Long_Curve
- Hossein_SHA
- 27 posts
- Offline
i try that it's look messy . is not Clean Curve to Carve it . is there anther way to do that
Technical Discussion » Long_Curve
- Hossein_SHA
- 27 posts
- Offline
Hello Everybody
i have object with bunch of curve generate on it (represent as Curve) . My issue with these case is , when
i use the carve node(or if you have another node or way whit more Control - if exist) for growing up those curves
they separate to each part and growing Detached. what i want is
those curves become one big curve and that curve grown up and represent the object
any opinion …………..
i have object with bunch of curve generate on it (represent as Curve) . My issue with these case is , when
i use the carve node(or if you have another node or way whit more Control - if exist) for growing up those curves
they separate to each part and growing Detached. what i want is
those curves become one big curve and that curve grown up and represent the object
any opinion …………..
Technical Discussion » Charecter_Of_Particle
- Hossein_SHA
- 27 posts
- Offline
My Good Friend helped Me to solve it
with these :
check out his example http://www.sidefx.com/docs/houdini12.5/examples/nodes/pop/attractor/AttractToRing [sidefx.com]
with these :
check out his example http://www.sidefx.com/docs/houdini12.5/examples/nodes/pop/attractor/AttractToRing [sidefx.com]
Houdini Learning Materials » Travel_Particle's
- Hossein_SHA
- 27 posts
- Offline
Lewul
Can you upload your scene please?
thanks you dear Lewul
MR Alvaro (founder of Houdini HipTricks (CmiVFX)) solve my problem
his answer was : check out his example http://www.sidefx.com/docs/houdini12.5/examples/nodes/pop/attractor/AttractToRing [sidefx.com]
Houdini Learning Materials » Travel_Particle's
- Hossein_SHA
- 27 posts
- Offline
Lewul
You have different forces in the “drive particles”, and if you want your particles to stick you must add a collision node in the popnet and change behavior to “Stick on Collision”.
i try that but the particles stick in specific area of my character i want give a particle target( in this case may character )and travel to it and my target geomtry represent as particle
thanks anyway Lewul
Technical Discussion » Charecter_Of_Particle
- Hossein_SHA
- 27 posts
- Offline
Hi guys
i want some particle from any source travel to the some geometry for insatnse my character and stike on it - just that
any opinion ….
i want some particle from any source travel to the some geometry for insatnse my character and stike on it - just that
any opinion ….
Houdini Learning Materials » Travel_Particle's
- Hossein_SHA
- 27 posts
- Offline
Hi guys
i had question in my mind since i start with houdini and i couldn't solve that
i want some particle from any source travel to the some geometry for insatnse my character and stike on it - just that
any opinion …
i had question in my mind since i start with houdini and i couldn't solve that
i want some particle from any source travel to the some geometry for insatnse my character and stike on it - just that
any opinion …
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