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Houdini Engine for Maya » Materials lost when sending Maya geometry through houdini
- HoudiniKitchen
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I like the second option because it could give the opportunity to play about with the material names in the asset.
Houdini Engine for Maya » input a maya mesh and output it as transform instances
- HoudiniKitchen
- 6 posts
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Thanks, that is equally useful.
I managed to get it working yesterday using scale and orient point attributes in the same way. Would it be fair to say that the supported attributes are the same as for the copy sop as described here?
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6679 [sidefx.com]
It is quite an old post so I expect it might be out of date?
thanks
Susie
I managed to get it working yesterday using scale and orient point attributes in the same way. Would it be fair to say that the supported attributes are the same as for the copy sop as described here?
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6679 [sidefx.com]
It is quite an old post so I expect it might be out of date?
thanks
Susie
Houdini Engine for Maya » input a maya mesh and output it as transform instances
- HoudiniKitchen
- 6 posts
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I am having trouble passing attributes to my instances in Maya using the setup above. If I scale the geometry objects in Houdini using fit01(rand(instancepoint()+234.567), 0.2, 1.5)
They behave as expected in Houdini, but the scale is completely ignored in Maya. Is this a bug? (in which case I am happy to report it) or is there a different method I should be using? I have attached the updated Digital Asset.
thanks
Susie
They behave as expected in Houdini, but the scale is completely ignored in Maya. Is this a bug? (in which case I am happy to report it) or is there a different method I should be using? I have attached the updated Digital Asset.
thanks
Susie
Houdini Engine for Maya » input a maya mesh and output it as transform instances
- HoudiniKitchen
- 6 posts
- Offline
Houdini Engine for Maya » input a maya mesh and output it as transform instances
- HoudiniKitchen
- 6 posts
- Offline
I found a solution myself using op: with a relative path. I have attached the asset in case anyone else is looking for this.
I would still welcome any other solutions as it seems there are many ways to do things, and this area isn't very documented yet
Susie
I would still welcome any other solutions as it seems there are many ways to do things, and this area isn't very documented yet
Susie
Houdini Engine for Maya » input a maya mesh and output it as transform instances
- HoudiniKitchen
- 6 posts
- Offline
I have managed to use a mesh as a Maya input and output geometry from that (as a single mesh) and I have managed to output transformed instances from geometry that is generated within the Houdini asset, however I am stuck when I try to combine the two.
I want to be able to input a mesh in Maya, use the Houdini asset to instance it and place it (based on another input mesh), then output transformed instances of the original mesh.
I am having trouble with this because the Houdini instance object requires geometry as an input and I don't know how to build an asset that can use a Houdini geometry object as an input in Maya
Could you let me know if there is a way around this? or perhaps a better solution.
thanks
I want to be able to input a mesh in Maya, use the Houdini asset to instance it and place it (based on another input mesh), then output transformed instances of the original mesh.
I am having trouble with this because the Houdini instance object requires geometry as an input and I don't know how to build an asset that can use a Houdini geometry object as an input in Maya
Could you let me know if there is a way around this? or perhaps a better solution.
thanks
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