I think I found the problem.
When you are using a cage input, the baker reverses the ray direction in the "cage_calculation" vertex wrangle.
In the "intersect" snippet in the copsnetwork it sets the starting point of the ray to the cage mesh and then adds the ray direction.
This way it seems to trace the model from the inside to the outside.
I changed the cage_calculation wrangle to this:
And the intersect code to this:
I still don't know if this is the best solution, but it seems to work now.
Found 6 posts.
Search results Show results as topic list.
Houdini for Realtime » Game Tools | Maps Baker
- Houseo_of_Secrets
- 6 posts
- Offline
Houdini for Realtime » Game Tools | Maps Baker
- Houseo_of_Secrets
- 6 posts
- Offline
When I use the cage input of the mapsbaker the results seems broken.
I made a simple example scene and this is the result I get.
Anyone has similar issues with using the cage input?
I made a simple example scene and this is the result I get.
Anyone has similar issues with using the cage input?
Houdini for Realtime » Labs Map Baker - Bake Per Piece Using Name
- Houseo_of_Secrets
- 6 posts
- Offline
Houdini for Realtime » Labs Map Baker - Bake Per Piece Using Name
- Houseo_of_Secrets
- 6 posts
- Offline
Did you found out how to use it?
I am trying to get it to work, but it doesn't seem to work.
I am trying to get it to work, but it doesn't seem to work.
Technical Discussion » Need Help understanding my VEX Code (For each Loop)
- Houseo_of_Secrets
- 6 posts
- Offline
i@heat will only give you the heat attribute of the current point the wrangle is calculating and not the heat attribute of the found nearpoints. use int nearheat = point(0,“heat”,num); in the foreach loop for example.
Edited by Houseo_of_Secrets - July 21, 2020 19:14:08
Technical Discussion » wire pattern width
- Houseo_of_Secrets
- 6 posts
- Offline
I think there is a better way of doing it, but you could measure the primitive area and use that to divide the line width with.
Here is an example:
Here is an example:
Attachment Not Found
-
- Quick Links