Found 9 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » sin wave animating pscale
- Landor
- 9 posts
- Offline
Houdini Indie and Apprentice » sin wave animating pscale
- Landor
- 9 posts
- Offline
I'm doing an older tutorial that uses the old point sop.....
Its animating pscale via sin($PT/5+$F*5)
I'm trying to get this to work via a wrangle and it kind of works but doesn't continue to modify the pscale.
any ideas?
Its animating pscale via sin($PT/5+$F*5)
I'm trying to get this to work via a wrangle and it kind of works but doesn't continue to modify the pscale.
any ideas?
Houdini Lounge » vopsop H14?
- Landor
- 9 posts
- Offline
Thank you for you help. That did the trick. Has this been the workflow for a while, or since Houdini 14?
Houdini Lounge » vopsop H14?
- Landor
- 9 posts
- Offline
I'm trying to create a random pscale using the attibvop
however my random numbers just all end up being the same.
Any solution?
however my random numbers just all end up being the same.
Any solution?
Houdini Indie and Apprentice » PyroFX Quick Fireburst
- Landor
- 9 posts
- Offline
Hey Jeff,
I got a large list of warnings on pyrosolver1 with this example. When I ran the sim the it seemed to run fine then it totally filled the container by frame 40 then faded out by frame 90 is this what was supposed to happen? When I attempted to render it everything was also blown out white.
Landin
I got a large list of warnings on pyrosolver1 with this example. When I ran the sim the it seemed to run fine then it totally filled the container by frame 40 then faded out by frame 90 is this what was supposed to happen? When I attempted to render it everything was also blown out white.
Landin
Houdini Indie and Apprentice » PyroFX Quick Fireburst
- Landor
- 9 posts
- Offline
Ok I gave it a try this am with no luck. How do I bring my geometry in as a field force?
Houdini Indie and Apprentice » PyroFX Quick Fireburst
- Landor
- 9 posts
- Offline
Hi, I'm still hammering away on PyroFX, or maybe its hammering away at me.
I'm currently trying to create a quick short spinning fireball burst that quickly dissipates. Unfortunately I can't seem to stop the fire soon enough. Or i'm left with trace amounts of fire lingering on the source.
I also have been having weird issues when I render. When I do a preview render it looks great but when I actually switch off preview I get uglier results. Almost like its lower resolution. The only way I've fixed this was by upResing my sim.
I've uploaded the scene file. If anyone has any answers, it would be much appreciated.
I'm currently trying to create a quick short spinning fireball burst that quickly dissipates. Unfortunately I can't seem to stop the fire soon enough. Or i'm left with trace amounts of fire lingering on the source.
I also have been having weird issues when I render. When I do a preview render it looks great but when I actually switch off preview I get uglier results. Almost like its lower resolution. The only way I've fixed this was by upResing my sim.
I've uploaded the scene file. If anyone has any answers, it would be much appreciated.
Technical Discussion » cartoony smoke
- Landor
- 9 posts
- Offline
All apologies, you are quite right.
Basically Im trying to marry up realistic fire movement with strong graphic shapes. I'm getting half decent results but still can seem to get the nice licks and overall strong shape.
Some examples of the look i'm trying to get.
http://vimeo.com/26194387 [vimeo.com]
Basically Im trying to marry up realistic fire movement with strong graphic shapes. I'm getting half decent results but still can seem to get the nice licks and overall strong shape.
Some examples of the look i'm trying to get.
http://vimeo.com/26194387 [vimeo.com]
Technical Discussion » cartoony smoke
- Landor
- 9 posts
- Offline
Hi
I'm relatively new to houdini but I am looking to create some fire with a stylized shape with a realistic render. wondering if anyone can off up any tips on how to achieve the desired look.
I'm relatively new to houdini but I am looking to create some fire with a stylized shape with a realistic render. wondering if anyone can off up any tips on how to achieve the desired look.
-
- Quick Links