Hi guys,
I have a USD asset (a ship) being read in directly via a sublayer node.
I am using an instancer node to attach this to a point that I'm bringing in from SOPS.
I'd like to attach a few lights to the boat and have them travel along witht the ship as an instance.
I can't instance lights can I? WHat would be the best way to do this?
Thanks
Brad
Found 5 posts.
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Solaris and Karma » Constraining Lights to USD model
- Lenscowboy
- 5 posts
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Technical Discussion » [Python] Find Node Broken
- Lenscowboy
- 5 posts
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Houdini Indie and Apprentice » Instances into grains
- Lenscowboy
- 5 posts
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Thanks Zoot. That is relevant. Feel like I'm coming to the houdini party about 20 years too late!
Houdini Indie and Apprentice » Instances into grains
- Lenscowboy
- 5 posts
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Hi guys,
Newbie!
How would I create a particle sim that's instancing custom geometry which in turn transforms into a powder as the particle are poured? It would be grains that take the shape of the instances and then loosen to dissolve into powder.
I have an idea how to do it but lack the experience with houdini and I like the way the grains work. It would be great if I could put it all together somehow.
Thanks
Newbie!
How would I create a particle sim that's instancing custom geometry which in turn transforms into a powder as the particle are poured? It would be grains that take the shape of the instances and then loosen to dissolve into powder.
I have an idea how to do it but lack the experience with houdini and I like the way the grains work. It would be great if I could put it all together somehow.
Thanks
Houdini Indie and Apprentice » Urgent help: random texture on instanced particles
- Lenscowboy
- 5 posts
- Offline
hi Guys,
I've downloaded a copy of your free apprentice software because I require an instanced particle adjustment and maya just aint cutting it.
The thing is I am due to pitch a test on monday so it's all a bit hairy.
So I'd like to know:
I need a field of approx 1000 instanced agents. They are all standing idle, each with a card in their hands. From the ‘helicopter’ we see them all, with a certain amount of randomisation, raise their cards and reveal the texture on the cards. But here is the kicker: each card is a small tile of the entire image ie I need to somehow have each card show only that particular area of the uv area so when they all show their cards they collectively make up the image.
My planned approach was to use emit the particles on a place then use the instanced particles uv birth position to get that uv position in the image and somehow crop a small area out of the iimage etc. But like I said I don't think this is possible with maya.
Can anybody tell me how to go about this in, like, 3 easy steps… :-)
i have the weekend…
I've downloaded a copy of your free apprentice software because I require an instanced particle adjustment and maya just aint cutting it.
The thing is I am due to pitch a test on monday so it's all a bit hairy.
So I'd like to know:
I need a field of approx 1000 instanced agents. They are all standing idle, each with a card in their hands. From the ‘helicopter’ we see them all, with a certain amount of randomisation, raise their cards and reveal the texture on the cards. But here is the kicker: each card is a small tile of the entire image ie I need to somehow have each card show only that particular area of the uv area so when they all show their cards they collectively make up the image.
My planned approach was to use emit the particles on a place then use the instanced particles uv birth position to get that uv position in the image and somehow crop a small area out of the iimage etc. But like I said I don't think this is possible with maya.
Can anybody tell me how to go about this in, like, 3 easy steps… :-)
i have the weekend…
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