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Found 14 posts.

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Houdini Lounge » poll: should RebusFarm supporting Houdini ?

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Lu-Tze
15 posts
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 Oct. 14, 2011 08:44:35
yes
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Technical Discussion » Rendering intances with Mantra, huge speed issues new H11 ma

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Lu-Tze
15 posts
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 Jan. 19, 2011 12:01:59
So: To your material add the following (new-ish) property: “Mantra 11.0 > Shaders > Disable Displace Shader Rendering (shop_disable_displace_shader)”, and turn it On.

I just don´t find that property. Could anyone point me in the right direction. Would love to see if disabling the displacement reduces memory usage and rendering time.

Lu-Tze
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Houdini Lounge » WREN toon output

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Lu-Tze
15 posts
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 Jan. 13, 2011 03:39:36
Don´t forget that you can vary the line width by altering the number with the “Render Command” from 1.5 to whatever you like. The more the thicker the linestyle will be.

Lutze
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Work in Progress » Procedural Tubes

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Lu-Tze
15 posts
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 Dec. 15, 2010 14:23:07
Thanks for sharing. Will study this one very closely…
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Work in Progress » Procedural Tubes

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Lu-Tze
15 posts
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 Dec. 14, 2010 17:45:13
Realy impressive … and beautyfull images
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Houdini Indie and Apprentice » blurred reflection

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Lu-Tze
15 posts
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 Nov. 19, 2010 06:29:11
Turn up the specular angle value in the Reflect/Reflect Lights Tab. The bigger the angle the blurrier the reflection will be. Remember, in H11 specular reflection and the reflection of objects is (as in the real world) the same. Hope this helps.

Lu-Tze
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Technical Discussion » Polygons as Subdivision - Distorted Textures

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Lu-Tze
15 posts
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 Oct. 1, 2010 02:09:13
Under Houdini 10 there was the layered texture material (accessable under shops). There you could have more textures on one material with different uv-sets. I used this material quite often, now it seems to be gone and I miss it dearly.

I heard that it is still there but not visible because of the new shader system. Anyone knows how to dig it out or how to layer textures now.

Lutze
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Houdini Indie and Apprentice » Freezing under Windows 7 64-Bit

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Lu-Tze
15 posts
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 Sept. 26, 2010 05:06:57
Ok, Problem(s) solved.

The Problem of Freezing when creating a new material and the slow viewport under Windows 7 64-Bit is solved …. by … removing the new gtx470 and installing the old Quadro 3700. Now everythings works smooth, although the memory drop from 1280MB to 512MB is another problem. This though will be solved too by the Quadro 4000 I will install next month.

Houdini (or the nvidia driver) seems to work a hell of a lot better under Linux compared to Wndows 7 when using the new gtx 470 card. With the Quadro it is the other way around. Don´t know why this is the case (especialy the material problem under Windows), but now I can return to work for the contest (which I have no illusions of winning regardless of what I said previously ).
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Houdini Indie and Apprentice » Freezing under Windows 7 64-Bit

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Lu-Tze
15 posts
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 Sept. 24, 2010 11:14:32
syme
Because I will buy Houdini Escape by the end of next month

Lu-Tze, think positive, You could win a copy with that retro scifi contest. 8)

Actualy I could use 2 licenses, and as I will win the contest I need only one more…
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Technical Discussion » Honeycomb Microphone Modeling

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Lu-Tze
15 posts
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 Sept. 24, 2010 04:38:22
For the microphone have a look at a Lightwave Tutorial under

http://www.newtek.com/lightwave/24hours_training.php [newtek.com]

Some way down the page under
HARD SURFACE MODELING - Creating a curved metal weaved mesh

I think this method could be reproduced under Houdini. At least it is another way of approaching this thing.

Sven
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Houdini Indie and Apprentice » Freezing under Windows 7 64-Bit

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Lu-Tze
15 posts
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 Sept. 23, 2010 17:04:12
twod
Hm, it should bypass shading in wireframe or hidden line mode. Perhaps it's something else.

You could also try setting the environment variable HOUDINI_OGL_DISABLE_FBO = 1 and see if that has any effect, if Material Shaders doesn't.

I tried the trick with the environment variable and got back some of the missing speed. Not as fast as under Linux but now at least workable. I think I will get the quadro 4000 nonetheless,
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Houdini Indie and Apprentice » Freezing under Windows 7 64-Bit

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Lu-Tze
15 posts
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 Sept. 23, 2010 10:35:06
Ok… another Problem.. this time with viewport response.

I am currently working on some models for the retro scifi contest. After the problem with the materials under windows 7 still exist, I use to work under linux (ubuntu 10.04) which has a realy great 3d-viewport responsiveness, even with high poly counts.

Because I do most of my other stuff in Modo and XSI under Windows and constantly switching the OS is not very efficient, I decided that I can live with the slow materials under windows more than with changing the os every hour.

Now I noticed, that the same scene under Windows is much slower when I try to navigate in the viewport. I tried every driver for my gtx470 I could get (old and new), but with ever the same result. Even on my old machine with a quadro 3700 with 512MB this scene can be navigated considerably faster.

By the way, under Houdini 10 it was the other way around, with the windows version beeing faster to navigate.

Is there a known issue with the new nvidia gtx cards with houdini under windows? Which driver should I use? Under Modo and XSI there seems to be no problem with the responsiveness, which is very strange.

Because I will buy Houdini Escape by the end of next month, and willing to switch my pipeline to it I would like to know if investing in a new Quadro 4000, which is the max I could afford, will lead to a faster vieport under windows 7 or only in a much smaller purse…

Any help would be highly appreciated

Sven
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Houdini Indie and Apprentice » Freezing under Windows 7 64-Bit

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Lu-Tze
15 posts
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 Aug. 19, 2010 11:57:50
Thanks a lot… (you where right about the material shader builder … this is the interaction speed that is right)

Sven
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Houdini Indie and Apprentice » Freezing under Windows 7 64-Bit

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Lu-Tze
15 posts
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 Aug. 19, 2010 10:40:24
When I try to change the name of a material in the material editor or in shop context Houdini will stop to respond for 10-15 seconds or so. I tried this on another machine (Windows XP 32-Bit, quadro 3700) but there was no problem. Everything else is working fine. Anybody any idea.

System: Windows 7, 470gtx, cuda 3.1 driver (because of octane…)

Maybe it is a problem of the cuda-driver?
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