Any chance we can get an updated Houdini exporter to support all the shader maps used in T3D?
T3D Map = Houdini Map
Diffuse = Diffuse
Detail = Detail
Spec = Reflectance ??
Normal = Not in the DTS_Material
Overlay = Not in the DTS_Material
Light = Not in the DTS_Material
Tone = Not in the DTS_Material
I noticed in the Operator Type Properties there is a parameter defined called bump_map but it's interface option as it flagged as invisible.
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Houdini Indie and Apprentice » Next Version of Torque 3D Exporter?
- LuckyWolf19
- 4 posts
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Houdini Indie and Apprentice » How to upgrade from 10.0.295 to 10.0.374
- LuckyWolf19
- 4 posts
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It is not very clear on how to do an upgrade. Do we download the newest and it will detect the previous version and do what ever it needs? While I loss any of my setting and files?
Thanks in advance for any help.
Thanks in advance for any help.
Houdini Indie and Apprentice » Digital Asset Channels become disconnected after altering
- LuckyWolf19
- 4 posts
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If you create a parameter for a material node's material field. Then save. The user interface works as expected.
If you return to the type properties and change the label for that same parameter. Then apply, then accept. You will notice that the material node has lost its channel expression but is still green in color indicating it has a channel.
This seems like a bug to me. File attached.
Houdini Apprentice HD 10 running on Vista Premium i7 920.
If you return to the type properties and change the label for that same parameter. Then apply, then accept. You will notice that the material node has lost its channel expression but is still green in color indicating it has a channel.
This seems like a bug to me. File attached.
Houdini Apprentice HD 10 running on Vista Premium i7 920.
Houdini Indie and Apprentice » Rendermap in Houdini?
- LuckyWolf19
- 4 posts
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Is it possible to render out an object to an image file? They call this rendermap in XSI, not sure what it is called here. The goal is to use the power of Houdini shaders and texturing to render out a JPEG which would be brought back in to Houdini for rendering out to Torque.
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