thanks edward
i believe i was running 2.6 as I thought it should be the same as the houdini python version (H12.5)
I need to double check when I have access to the system tomorrow again.
I can successfully import hou and carry on doing operations such as creating geometry or saving a file but the crash happens immediately when i try to load a hip file (hou.hipFile.load())
glad to hear it should be working though
thanks for your help
martin
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Technical Discussion » hou.hipFile.load - segfault
- MartinAufinger
- 51 posts
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Technical Discussion » hou.hipFile.load - segfault
- MartinAufinger
- 51 posts
- Offline
Hi.
I am trying to load a hip file in a python session and get an immediate segfault hou.hipFile.load().
Is this meant to work in a default python session? It works with hython.
Importing hou was also successful and hou.hipFile.save() works.
Any thoughts?
SL 6
tried on
H12.5.469
H13.0.237
I am trying to load a hip file in a python session and get an immediate segfault hou.hipFile.load().
Is this meant to work in a default python session? It works with hython.
Importing hou was also successful and hou.hipFile.save() works.
Any thoughts?
SL 6
tried on
H12.5.469
H13.0.237
Technical Discussion » Problem to load hou module in the standart OSX Python
- MartinAufinger
- 51 posts
- Offline
mhh. That would be a shame.
I am getting
if I use this script http://www.sidefx.com/docs/houdini12.5/hom/commandline#id489068 [sidefx.com] or the following if I just try to import hou
I am getting
/Library/Frameworks/Houdini.framework/Versions/12.5.427/Resources
Traceback (most recent call last):
File “enableHouModule.py”, line 31, in <module>
enableHouModule()
File “enableHouModule.py”, line 17, in enableHouModule
import DLFCN
ImportError: No module named DLFCN
if I use this script http://www.sidefx.com/docs/houdini12.5/hom/commandline#id489068 [sidefx.com] or the following if I just try to import hou
import hou
File “/Library/Frameworks/Houdini.framework/Versions/12.5.427/Resources/houdini/python2.6libs/hou.py”, line 18, in <module>
import _hou
ImportError: dlopen(/Library/Frameworks/Houdini.framework/Versions/12.5.427/Resources/houdini/python2.6libs/_hou.so, 2): Library not loaded: @rpath/libHoudiniAPPS2.dylib
Referenced from: /Library/Frameworks/Houdini.framework/Versions/12.5.427/Houdini
Reason: no suitable image found. Did find:
/Library/Frameworks/Houdini.framework/Versions/12.5.427/Libraries/libHoudiniAPPS2.dylib: GC capability mismatch
/Library/Frameworks/Houdini.framework/Versions/12.5.427/Resources/houdini/python2.6libs/../../../Libraries/libHoudiniAPPS2.dylib: GC capability mismatch
Technical Discussion » Problem to load hou module in the standart OSX Python
- MartinAufinger
- 51 posts
- Offline
Houdini Lounge » JOB: mid to senior TD
- MartinAufinger
- 51 posts
- Offline
Hi all,
Framestore commercials (London) are looking for a good mid-senior Houdini TD to help us on a lovely crowd job in January & February 2012. You would need good experience, preferably on Commercials.
Please send your latest reel & CV to penny.cotton@framestore.com
thanks
Framestore commercials (London) are looking for a good mid-senior Houdini TD to help us on a lovely crowd job in January & February 2012. You would need good experience, preferably on Commercials.
Please send your latest reel & CV to penny.cotton@framestore.com
thanks
Houdini Lounge » JOB: Junior Houdini TD @ Framestore
- MartinAufinger
- 51 posts
- Offline
Junior Houdini TD @ Framestore
Framestore is looking for a junior Houdini technical director to join the 3D commercials department.
Candidates should have a very good understanding of visual effects work and have experience in working with Houdini and Nuke on photo-realistic projects.
Being a commercials department we are keen on people not only familiar with effects work but also showing great interest in lighting, rendering and shading. Depending on the project we are currently using Houdini and Mantra for effects jobs such as particles, dynamics and fluid simulations as well as lighting, rendering, procedural animation, crowds, fur and feather projects.
We are looking for an artist who is able to adapt to a variety of tasks and willing to learn in all fields of CG.
Successful applicants would join our award-winning team of Maya and Houdini artists and would be fully involved in creating commercials from start to finish.
Scripting and/or familiarity with other 3d packages, especially Maya, is a plus.
Please send your CV and a link to your reel to Penny Cotton <Penny.Cotton@framestore.com>
Framestore is looking for a junior Houdini technical director to join the 3D commercials department.
Candidates should have a very good understanding of visual effects work and have experience in working with Houdini and Nuke on photo-realistic projects.
Being a commercials department we are keen on people not only familiar with effects work but also showing great interest in lighting, rendering and shading. Depending on the project we are currently using Houdini and Mantra for effects jobs such as particles, dynamics and fluid simulations as well as lighting, rendering, procedural animation, crowds, fur and feather projects.
We are looking for an artist who is able to adapt to a variety of tasks and willing to learn in all fields of CG.
Successful applicants would join our award-winning team of Maya and Houdini artists and would be fully involved in creating commercials from start to finish.
Scripting and/or familiarity with other 3d packages, especially Maya, is a plus.
Please send your CV and a link to your reel to Penny Cotton <Penny.Cotton@framestore.com>
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