Hello ^^
I always tweaking my vase scene with crowd but I have a real big problem: I don't understand why my vase reacts beforce my agents touch it I don't really how to change the dynamic/bullet parameter in Crowd nodes tree
Please help me I'm kind of lost
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Technical Discussion » Crowd dynamic distance ?
- Midway83
- 7 posts
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Technical Discussion » Crowd / Voronoi fracture / Glue
- Midway83
- 7 posts
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Hello Guys
I know I post a lot of message but I am block at the scene for 2 days now
I try to make a test of an interaction between crowd and a pile of vases, like the wall in this video https://vimeo.com/122609545 [vimeo.com].
But I have some troubles with……… glue constraint… again I don't think I understand how glue constraint works…
Usually, I tweak density rbd object with glue constraint force for find a good balance between a steady rbd fractured object and a good impact. But I don't find any density parameter in the crowd DOP context
I share my scene because maybe I made some useless tweaks ^^"
My setup:
My bugs:
Thanks :3 Because I'm kind of desperate with this glue constraint…
I know I post a lot of message but I am block at the scene for 2 days now
I try to make a test of an interaction between crowd and a pile of vases, like the wall in this video https://vimeo.com/122609545 [vimeo.com].
But I have some troubles with……… glue constraint… again I don't think I understand how glue constraint works…
Usually, I tweak density rbd object with glue constraint force for find a good balance between a steady rbd fractured object and a good impact. But I don't find any density parameter in the crowd DOP context
I share my scene because maybe I made some useless tweaks ^^"
My setup:
My bugs:
Thanks :3 Because I'm kind of desperate with this glue constraint…
Technical Discussion » Voronoi fracture : Weird inside polygons
- Midway83
- 7 posts
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Hello guys ! I'm always training myself in Voronoi fracture with Houdini. Now I have another problem ^^"
I have a mesh with a shell, and the Voronoi fracture understand that. But not with all pieces. I have weird inside mesh added in a few pieces and I don't know why
I tweak the random seed in Voronoi fracture points sop but I always have one or two piece with weird inside polygons
Thanks :p
I have a mesh with a shell, and the Voronoi fracture understand that. But not with all pieces. I have weird inside mesh added in a few pieces and I don't know why
I tweak the random seed in Voronoi fracture points sop but I always have one or two piece with weird inside polygons
Thanks :p
Technical Discussion » Houdini Voronoi Fracture and Shader Or Texture ?
- Midway83
- 7 posts
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Thanks for your answers ^^
I just check “visualize pieces” for the screenshot, but it didn't work even if I uncheck it
And yes I'm sure my object have UV because I import the same object without any destruction steps and the shader is good (check my screenshot)
I don't understand the problem with have the DOP network at OBJ level ? Is not the automatic way to do ? In my tutorial, the tutor have a “dop network” in the same level to all his destruction steps, in his geometry level. Is it the good way to do ?
I just check “visualize pieces” for the screenshot, but it didn't work even if I uncheck it
And yes I'm sure my object have UV because I import the same object without any destruction steps and the shader is good (check my screenshot)
I don't understand the problem with have the DOP network at OBJ level ? Is not the automatic way to do ? In my tutorial, the tutor have a “dop network” in the same level to all his destruction steps, in his geometry level. Is it the good way to do ?
Work in Progress » R&D Snow Simulation
- Midway83
- 7 posts
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Pfiou ouais la doc est velue quand même ^^" Mais ouais faut que je m’intéresse aux nouveautés de la 14 !
Trop de truc à savoir sur ce logiciel il est dur a apprendre solo x)
Trop de truc à savoir sur ce logiciel il est dur a apprendre solo x)
Technical Discussion » Houdini Voronoi Fracture and Shader Or Texture ?
- Midway83
- 7 posts
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Hello Guy !
I'm a total beginner on Houdini (just a few months) and after learning basics and pyrofx basics, I began destruction days ago.
My project ? Break chineses vases ! ^^
I search all the afternoon and tweak glue constraint but now I have a destruction… not perfect of course x)
But my problem is, now that my vase is broken, I can't put a shader on the geometry sop.
I import another vase, without all broke process and it's working.
Can you check my nodes and tell me if my process is good ^^" Thanks :p
I'm a total beginner on Houdini (just a few months) and after learning basics and pyrofx basics, I began destruction days ago.
My project ? Break chineses vases ! ^^
I search all the afternoon and tweak glue constraint but now I have a destruction… not perfect of course x)
But my problem is, now that my vase is broken, I can't put a shader on the geometry sop.
I import another vase, without all broke process and it's working.
Can you check my nodes and tell me if my process is good ^^" Thanks :p
Work in Progress » R&D Snow Simulation
- Midway83
- 7 posts
- Offline
Vraiment cool j'ai hâte d'apprendre ça !
Trop de choses à apprendre sur ce logiciel x) tu as des tutos ou autres sur le sujet ?
Trop de choses à apprendre sur ce logiciel x) tu as des tutos ou autres sur le sujet ?
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