Hello , my name is Ovidiu, i am FX Artist in Houdini FX, i have a big issue with one animated car, explosion behavior of the car, and one static glass geo, i wish to atach the static glass geo to the animatde car and shatered like one explosion with good constrints , and in the end after the animation of tha car is finish and explosion of tha glass is shatter the glass some few parts of tha glass to stay glued of the body car. I atached the hip file with the animation of the car and the glsss geo, and with some setups for the constraints and rbd , i dont understand wy the glass is not staying of the animation of the car glued. even i create the car as rbd deformed the constraints is not available. Maybe is a simple adjustments but i dont figure out yet were i doing somehing wrong. Can you help me with this one? I atach Alembic of the car anmation and the static Glass is locked in Hip file.
Tanks,
Good Day,
Hip File : https://www.dropbox.com/s/a32pb8qfsoc0vzq/Glass_02.hipnc?dl=0 [www.dropbox.com]
Alembic Car Animated: https://www.dropbox.com/s/u0x5ju5kq2fk40u/Car_Destruction_anim_v04.abc?dl=0 [www.dropbox.com]
Ovidiu.
Found 4 posts.
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Houdini Indie and Apprentice » RBD Glass to Car Animation.
- OvidiuChiriac
- 4 posts
- Offline
Houdini Indie and Apprentice » RBD simulation on an animated object
- OvidiuChiriac
- 4 posts
- Offline
Hello , my name is Ovidiu, i am FX Artist in Houdini FX, i have a big issue with one animated car, explosion behavior of the car, and one static glass geo, i wish to atach the static glass geo to the animatde car and shatered like one explosion with good constrints , and in the end after the animation of tha car is finish and explosion of tha glass is shatter the glass some few parts of tha glass to stay glued of the body car. I atached the hip file with the animation of the car and the glsss geo, and with some setups for the constraints and rbd , i dont understand wy the glass is not staying of the animation of the car glued. even i create the car as rbd deformed the constraints is not available. Maybe is a simple adjustments but i dont figure out yet were i doing somehing wrong. Can you help me with this one? I atach Alembic of the car anmation and the static Glass is locked in Hip file.
Tanks,
Good Day,
Ovidiu.
Alembic of the Car: https://mab.to/FYwc11jFt [mab.to]
In case that link from my air bridge expire , dropbox: https://www.dropbox.com/s/u0x5ju5kq2fk40u/Car_Destruction_anim_v04.abc?dl=0 [www.dropbox.com]
Tanks,
Good Day,
Ovidiu.
Alembic of the Car: https://mab.to/FYwc11jFt [mab.to]
In case that link from my air bridge expire , dropbox: https://www.dropbox.com/s/u0x5ju5kq2fk40u/Car_Destruction_anim_v04.abc?dl=0 [www.dropbox.com]
Edited by OvidiuChiriac - Sept. 16, 2021 14:35:53
Houdini Indie and Apprentice » RBD simulation on an animated object
- OvidiuChiriac
- 4 posts
- Offline
Houdini Engine for Unity » Houdini Particle - Alembic to Unity with Colors.
- OvidiuChiriac
- 4 posts
- Offline
Hello , my name is Ovidiu, a try to become a good FX Artist in Houdini Fx more then 4 years, full Dream - Job, i have a Big Issue with transfering particles simulation from Houdini to Unity.I tried all the options from SideFX Labs to export particle VAT and unfortunately I didn't succeed. I tried these options:
https://houdinifx.jp/blog/unity%e3%81%b8vertex-animation-texture%e3%82%92%e8%aa%ad%e3%81%bf%e8%be%bc%e3%82%80%e9%9a%9b%e3%81%ae%e8%a8%ad%e5%ae%9a%e6%96%b9%e6%b3%95%e3%80%81%e3%81%9d%e3%81%ae%e4%bb%96%e8%a9%b3%e7%b4%b0%e8%a8%ad/ [houdinifx.jp]
https://github.com/keijiro/HdrpVatExample [github.com]
https://vimeo.com/357836202/eb2c7c62be [vimeo.com]
Can you help me please with one direction? I don't understand what I'm doing wrong and I can't sleep at night because of this. I can't find a solution.
I succeed only with Sprites 2D, but i need Vertex Animation from Particles directly. I try also Alembic and mesh and is very heavy to load becouse i have big amount of particles.
I try with this: https://www.youtube.com/watch?v=zHaCIVkqrFU&t=325s [www.youtube.com]
YouTube
Luis Miguel Mora
How to import Alembic fluid into Unity
Yis not geometry.
Is just particles.
no meshes.
Becouse the mesh is very heavy.... a lot of particles.
And is load very slow in Unity.
Just particle sequence.
as alembic or....bgeo.sc. or
I try with Alembic and maybe is solution but i dont know to keep the colors from Houdini.
Enjoy this time of Year.
Tanks.
https://houdinifx.jp/blog/unity%e3%81%b8vertex-animation-texture%e3%82%92%e8%aa%ad%e3%81%bf%e8%be%bc%e3%82%80%e9%9a%9b%e3%81%ae%e8%a8%ad%e5%ae%9a%e6%96%b9%e6%b3%95%e3%80%81%e3%81%9d%e3%81%ae%e4%bb%96%e8%a9%b3%e7%b4%b0%e8%a8%ad/ [houdinifx.jp]
https://github.com/keijiro/HdrpVatExample [github.com]
https://vimeo.com/357836202/eb2c7c62be [vimeo.com]
Can you help me please with one direction? I don't understand what I'm doing wrong and I can't sleep at night because of this. I can't find a solution.
I succeed only with Sprites 2D, but i need Vertex Animation from Particles directly. I try also Alembic and mesh and is very heavy to load becouse i have big amount of particles.
I try with this: https://www.youtube.com/watch?v=zHaCIVkqrFU&t=325s [www.youtube.com]
YouTube
Luis Miguel Mora
How to import Alembic fluid into Unity
Yis not geometry.
Is just particles.
no meshes.
Becouse the mesh is very heavy.... a lot of particles.
And is load very slow in Unity.
Just particle sequence.
as alembic or....bgeo.sc. or
I try with Alembic and maybe is solution but i dont know to keep the colors from Houdini.
Enjoy this time of Year.
Tanks.
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