You have to group copy template's grid points. Then after copy put group transfer to transfer groups from points to packed points (preserve groups in Copy doesn't work?). In material stylesheet set condition type to Point Group.
edit: nevermind, didn't read properly what you want to achieve
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Technical Discussion » Style sheets and agents
- PiotrekM
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SI Users » User Interface thoughts
- PiotrekM
- 7 posts
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THanks for color tips!
One more thing, L key in VOPs seems to arrange nodes top-down instead of left-right
One more thing, L key in VOPs seems to arrange nodes top-down instead of left-right
SI Users » User Interface thoughts
- PiotrekM
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I like UI so far!
some minor things I would love to see
+ Preference for drag&drop when wiring nodes (instead of click&click)
+ faster way to display attributes (like rmb on attribute (in vexpression text field)->display in viewport)
+double&triple click support in vexpression editor
+TAB menu history on left side column next to node list, not on the bottom of node list
+drag&drop nodes from TAB menu
+ preference for custom color for viewport background (or 3rd color option, something between LIght & Dark)
some minor things I would love to see
+ Preference for drag&drop when wiring nodes (instead of click&click)
+ faster way to display attributes (like rmb on attribute (in vexpression text field)->display in viewport)
+double&triple click support in vexpression editor
+TAB menu history on left side column next to node list, not on the bottom of node list
+drag&drop nodes from TAB menu
+ preference for custom color for viewport background (or 3rd color option, something between LIght & Dark)
SI Users » simple fast toon rig
- PiotrekM
- 7 posts
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AdamJ
The viewport has been optimized for heavy geometry/particle counts. Ironically the trivial stuff like nulls/curves is not in the current release. The good news is that it has been addressed in the next version and is no longer causing a slowdown.
Thanks. I must add that viewport speed with high particle/object count is insane
SI Users » Any good examples of models built entirely in Houdini?
- PiotrekM
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Generaly nodes that work on explicit point/edge/.. Ids won't be ‘procedural’
eg procedural edge loop split would need another object/location&vector defining plane of cut then node calculating edge IDs that cross that plane and feeding result array of IDs into edge loop split node.
And then all following nodes would need to be procedural like this too.
'Hardcore' modeling node stack in H is exactly like in SI
Sometimes you can go back and fix, especialy when fixing bevel height etc parameters that won't add/delete prims.
But most of time you freeze modelling after a while (when soft slows down) and go on.
eg procedural edge loop split would need another object/location&vector defining plane of cut then node calculating edge IDs that cross that plane and feeding result array of IDs into edge loop split node.
And then all following nodes would need to be procedural like this too.
'Hardcore' modeling node stack in H is exactly like in SI
Sometimes you can go back and fix, especialy when fixing bevel height etc parameters that won't add/delete prims.
But most of time you freeze modelling after a while (when soft slows down) and go on.
SI Users » simple fast toon rig
- PiotrekM
- 7 posts
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First of all thanks for rig!
I haven't touched any animation in H yet but
Im a bit puzzled
I can tumble camera around 6 million particles or 400k objects with FPS>80
But in this scene fps is around 30 and goes down with each copy of rig
And this is with few nulls/curves to draw
When I switch to GL 1 it's a bit better +10 fps
Is H a no-no for character animation,
Or my video card sucks (radeon 290x)
I haven't touched any animation in H yet but
Im a bit puzzled
I can tumble camera around 6 million particles or 400k objects with FPS>80
But in this scene fps is around 30 and goes down with each copy of rig
And this is with few nulls/curves to draw
When I switch to GL 1 it's a bit better +10 fps
Is H a no-no for character animation,
Or my video card sucks (radeon 290x)
SI Users » Softimage to Houdini guides
- PiotrekM
- 7 posts
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