Hi
Kindly suggest me where can I find a good documentation and tutorial about how to create a custom real time render view inside the Houdini.
I implemented it inside the XSI and Maya but I didn't find any example about it for Houdini.
Found 4 posts.
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Houdini Indie and Apprentice » Create Custom Viewer with C++
- PooyaEimandar
- 6 posts
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Technical Discussion » Where is the Script Editor?
- PooyaEimandar
- 6 posts
- Offline
Technical Discussion » Where is the Script Editor?
- PooyaEimandar
- 6 posts
- Offline
Technical Discussion » Where is the Script Editor?
- PooyaEimandar
- 6 posts
- Offline
Hello there
In Softimage(R.I.P) there was an Script editor, which was responsible to show each script action based on your action.
For example when I create a cube from shell, this window will show following python code:
Application.CreatePrim(“Cube”, “MeshSurface”, “”, “”)
This will help a programmer to find all python's command easily and so fast.
In Houdini I found the Python Shell but it did not show any code based on use's actions.
Does houdini support it? If no, how can I find all commands of python?
Could you help me on this issue?
In Softimage(R.I.P) there was an Script editor, which was responsible to show each script action based on your action.
For example when I create a cube from shell, this window will show following python code:
Application.CreatePrim(“Cube”, “MeshSurface”, “”, “”)
This will help a programmer to find all python's command easily and so fast.
In Houdini I found the Python Shell but it did not show any code based on use's actions.
Does houdini support it? If no, how can I find all commands of python?
Could you help me on this issue?
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