Is there a problem with using the subdivide sop or polybevel sop after sets of points have been combined with the fuse sop. After applying the subdivide (or polybevel) the object looks like some kind of wired combination of subdivide of the two objects before fuse was applied and after. - the fused points keep together, but it looks like the edges between fused points are somehow not “fused”?
many thanks,
Richard.
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Houdini Indie and Apprentice » Fuse sop and problems with subdivide/polybevel
- Richard_B
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Houdini Indie and Apprentice » channel reference for normal of point
- Richard_B
- 6 posts
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Houdini Indie and Apprentice » channel reference for normal of point
- Richard_B
- 6 posts
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Seem to be talking to myself Anyway I seem to have sorted it by using the normal() expression rather than a channel reference - although I would still like to know why the spreadsheet is reporting different values to the point sop (and how to access array elements with a channel reference).
cheers,
Richard.
cheers,
Richard.
Houdini Indie and Apprentice » channel reference for normal of point
- Richard_B
- 6 posts
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Mmm… it seems the problem is that there is a difference between the values displayed in the point sop parameter fields and the values displayed in the spreadsheet. If I use the spreadsheet (to view the point sops parameters) I see non-zero values for the normal components, but in the point sop “add normals” fields (which have the variables $NX, etc) the value they display is zero for all components.
I guess I don't really understand why they are different??
thanks,
Richard.
I guess I don't really understand why they are different??
thanks,
Richard.
Houdini Indie and Apprentice » channel reference for normal of point
- Richard_B
- 6 posts
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I am trying to access the values of the normals of one of the points of a primitive. The primitive has four points each with a normal. A drag and drop from the point sop (which has the normal attribute) gives the reference:
ch(“/obj/track_atoms/point1/nx”)
ch(“/obj/track_atoms/point1/nx”)
Houdini Indie and Apprentice » Houdini 8 nodes and Houdini 9 nodes - using old tutorials
- Richard_B
- 6 posts
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It seems that some of the nodes in H8 have be depreciated in H9. I am working through a tutorial which is written for H8, but using H9. The tute uses a node that doesn't appear to exist in H9 - is there any documentation as to which nodes have been depreciated and if so which nodes in H9 can be used to replace them?
thanks,
Richard.
PS the particular one I have tripped up on is “Point SOP”.
Edit: Mmmm… seem to have found the SOP!
thanks,
Richard.
PS the particular one I have tripped up on is “Point SOP”.
Edit: Mmmm… seem to have found the SOP!
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