Aha, thanks for the info. Too bad, I was hoping that was geometry based resistance for the particles. Oh well.
The collision isn't the look I need, I'm looking for the aerodynamic swirls around the body of a vehicle (and hopefully the turbulence in the wake). I'll have to figure out a more advanced system. Maybe the Attractor set to negative to repel? - Or a area based “switch” to a different set of forces?
Anyway, I'll keep playing. Thanks again for the info.
- Ron
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Technical Discussion » Geom for Resistance Pop?
- RonL
- 2 posts
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Technical Discussion » Geom for Resistance Pop?
- RonL
- 2 posts
- Offline
I'm new to Houdini (Apprentice - though I used Prisms a bit many years ago) and I'm trying to get the Resistance Pop to work in a simple car-driving-thru-snow/rain system, but I can't figure out how to point it to the geometry/SOP to use for the calculations/object surface.
Can anybody point me to a tutorial or tell me how to do this?
Can I wire some geometry into the Pop from inside the popnet?
TIA,
- Ron
Can anybody point me to a tutorial or tell me how to do this?
Can I wire some geometry into the Pop from inside the popnet?
TIA,
- Ron
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