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Houdini Engine for Unreal » Instance size affecting spline resample length
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Houdini Engine for Unreal » Instance size affecting spline resample length
- Sc
- 3 posts
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I have all that working in Houdini, but when I change the instance in Unreal, the resample length doesn't change.
Houdini Engine for Unreal » Instance size affecting spline resample length
- Sc
- 3 posts
- Offline
Hello, a simple question from a new Houdini user
I am placing instances along a spline in Unreal, and I am having trouble on getting the resample length to adapt to the bounding box of the instance used inside Unreal. Ideally when I change to an instance with a different size, the resample length of the spline should change as well. Any ideas on how to do this?
I am placing instances along a spline in Unreal, and I am having trouble on getting the resample length to adapt to the bounding box of the instance used inside Unreal. Ideally when I change to an instance with a different size, the resample length of the spline should change as well. Any ideas on how to do this?
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