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Technical Discussion » Houdini randomly freezes for 1~2 seconds

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Toshicg
4 posts
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 Oct. 2, 2018 01:38:41
When I work in Houdini I experience somewhat random short freezes of 1~2 seconds. It mostly happens when I add or delete nodes, even if that node is not connected to an active network…
It's not a showstopper but it's annoying and breaks the flow.
I think I didn't experience this when I first downloaded Houdini a few weeks ago.

My System
Houdini Indie
Windows 10 Pro 64bit
Intel i7 4770k
16GB ram
nvidia GeForce 1060 6GB (latest drivers updated today)

Any ideas how to fix this?
Edited by Toshicg - Oct. 2, 2018 01:39:20
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Technical Discussion » Roof tiles simulation

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Toshicg
4 posts
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 Sept. 28, 2018 05:43:43
That's brilliant. Thanks a lot, Matt! I appreciate the file you shared. It was very easy to follow even for a beginner like me.
I guess I didn't understand Konstantin's post correctly, sorry about that.
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Technical Discussion » Roof tiles simulation

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Toshicg
4 posts
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 Sept. 25, 2018 19:19:55
Thanks for the reply, I appreciate it!
I already have access to the points although I did another way. Yours saves me a bunch of nodes
My question though is if is there a way to make a particle system take over the points and move the roof tiles with it?
I can imagine the motion I want can be done with VEX expressions but that's way too advanced for me.
Cheers!
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Technical Discussion » Roof tiles simulation

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Toshicg
4 posts
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 Sept. 25, 2018 08:30:02
Hello Houdini community.
I am very new to houdini but I have a project that I want to push myself to complete it in Houdini.
I hope to get some useful tips from experienced artists.

The project
I have a building, the roof is covered with roof tiles. I need the roof tiles to:
-fly away from the building
-start circling around it
-transform into a bird and keep circling
-all birds finally converge together and form a big bird

For now I want to focus on the 1st part only.
I created a single tile and grids that cover the roof. I used a Copy Stamp node to distribute the tiles on the roof. That gave me the look I wanted.

Now I want all tiles to fly away. I really want to do it with a POP network because I like all the control you can have over the particles. But after many attempts I start to think this may not be the way to go. I just cannot manage to attach each tile to a particle.

Using the simple Particle node (Behaviour: Modify Source Geometry) did make the tiles fly away from the roof. But I don't feel I have much control over them once they start moving (I am probably wrong).

This is how far I got. How would you approach this?
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