I'm having trouble getting it to work with a c++ build… keep throwing an error
Severity Code Description Project File Line Suppression State
Error Could not find definition for module ‘ShaderCore’ (referenced via Target -> HoudiniEngineRuntime.Build.cs)
Found 7 posts.
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Houdini Engine for Unreal » UE 4.22 support?
- Visnarel
- 7 posts
- Online
Technical Discussion » Crash just right clicking in the network view 9.5.350
- Visnarel
- 7 posts
- Online
Technical Discussion » Crash just right clicking in the network view 9.5.350
- Visnarel
- 7 posts
- Online
Fresh install of 9.5.350, cleared the configs… and every time I right click on anything that should bring up a menu in the network view
2788: Fatal error: Segmentation Fault
2788: Fatal error: Segmentation Fault
Technical Discussion » Reload Geometry and FBX files
- Visnarel
- 7 posts
- Online
I'm using FBX to import models from a different program, then rigging and exporting to Torque… however whenever I change the geometry of the model in the other program and hit “reload geometry” on the object, nothing changes… is there some trick to making this work?
Technical Discussion » Hang attempting to get into the Channel Editor
- Visnarel
- 7 posts
- Online
Nm… found the problem… in the hchanneleditor.pref file, the following got stored somehow
hRangeLower := 1.000000;
hRangeUpper := 146570367535334030000000000000000000.000000;
hRangeMaxLower := 1.000000;
hRangeMaxUpper := 146570367535334030000000000000000000.000000;
obviously that number probably shouldn't have been stored there
hRangeLower := 1.000000;
hRangeUpper := 146570367535334030000000000000000000.000000;
hRangeMaxLower := 1.000000;
hRangeMaxUpper := 146570367535334030000000000000000000.000000;
obviously that number probably shouldn't have been stored there
Technical Discussion » Hang attempting to get into the Channel Editor
- Visnarel
- 7 posts
- Online
Technical Discussion » Hang attempting to get into the Channel Editor
- Visnarel
- 7 posts
- Online
I've been working on rigging a character for Torque, been in and out of the channel editor a lot, but suddenly whenever I go into it, Houdini freezes, even without a model up at all… I notice that the “End Frame” on the channel editor tab reads “1.4567e” which implies that it's a very small number (.000000014 etc…) and the start frame is 1, so it's trying to put up a backwards graph (I assume) is there any way to clear that setting in another viewport?
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