cb
When you have a chance, would you mind posting a hip file that shows how Houdini 16 fails your expectations with respect to modelling with Boolean+Bevel? We might be able to learn from it for future R&D.
Yes of course, here is the zip file and I join 2 screenshots to show you what I mean by “the normal break the softness of the object”. the big bevel on the main cube appear more harden everytime I add a normal and in my render I loose the softness of the model.
For the boolean+bevel issue, very often I have black triangles so I need to tweak my bevel to find an in-beetwen without normals issues. I think it's a tesselation issue so it's normal but it's still anoying (and I think I use it in the wrong way).
Thank you for your time!