Hi all~
I am generating some static meshes through hda to UE4.
To set different lightmap resolution to each piece of meshes, I create ‘unreal_lightmap_resolution’ attribute on primitive.But in UE4,it uses ‘Light Map Resolution’(ProjectSetting-HoudiniEngine-GeneratedStaticMeshSettings) setting instead and all lightmap resolution values are same.
Attachment:
my UE4 settings
Found 2 posts.
Search results Show results as topic list.
Houdini Engine for Unreal » Mesh Lightmap Resolution Settings
- YUNA0820
- 2 posts
- Offline
Houdini Engine for Unreal » HDA to UE4 normal maps issue, help!!
- YUNA0820
- 2 posts
- Offline
dpernuitHI,
Hi,
Have you tried changing the “recompute normals” option in project settings / Houdini Engine?
Thanks! It does work when I change the “recompute normals” option to “always”.
But I am wondering that,if I change the Normal intentionally in Houdini(like setting all normal to (0,1,0)), will this change fail when I bake this mesh in UE4 under that “recompute normals” option?
-
- Quick Links