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Work in Progress » @pintoanimation in Wrangle node does not work
- ZacFilms
- 3 posts
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Gosh, looks like I have to figure it out in my own… Anyone want to help a poor student and collect some Karma-Points?
Work in Progress » @pintoanimation in Wrangle node does not work
- ZacFilms
- 3 posts
- Offline
Work in Progress » @pintoanimation in Wrangle node does not work
- ZacFilms
- 3 posts
- Offline
Hallo,
I have following Problem: I need to simulate a person dissolving to ash and particles. Particle sim is working so far, but if I connect both simulations, the ash doesnt work. I have a Boolean object, which is getting bigger and bigger and bools away the object, while transfering its white color to the dissolving object over attributetransfer. The particles are emitted from white scattered Points. I connect the Attributetransfer before he Attributewrangle in the other simulation, so I have the same color attributes. In the Wrangle node I tried to set @pintoanimation to 0 if the points have a @Cd bigger than 0.1, but it doesnt work. I think its a tiny mistake somewhere, but I cant find it. I would appreciate any help.
Thanks, Zac
I have following Problem: I need to simulate a person dissolving to ash and particles. Particle sim is working so far, but if I connect both simulations, the ash doesnt work. I have a Boolean object, which is getting bigger and bigger and bools away the object, while transfering its white color to the dissolving object over attributetransfer. The particles are emitted from white scattered Points. I connect the Attributetransfer before he Attributewrangle in the other simulation, so I have the same color attributes. In the Wrangle node I tried to set @pintoanimation to 0 if the points have a @Cd bigger than 0.1, but it doesnt work. I think its a tiny mistake somewhere, but I cant find it. I would appreciate any help.
Thanks, Zac
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