Hi Kays
I'm sorry if my post offended you.
I wasn't aware that this was the sort of thing that would challenge even an advanced Houdini user. I've always enjoyed challenging myself and have loved every bit of getting to know Houdini. I've also been surprised about how good its results can be, often without having to get really deep into the technical side of things, especially as the platform becomes more and more artist friendly.
The community has always been so friendly and generous with its advice. I'm in no way asking someone to do this for me. Just some general pointers on the best way to approach this, so I can continue to focus my learning/research in the right area.
I hear what you're saying re AE/Fusion, but unfortunately I don't think that would achieve the right look.
Once again, apologies if I've offended.
Adam
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Houdini Indie and Apprentice » Steaming Cup of Tea
- adametheridge
- 12 posts
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Houdini Indie and Apprentice » Steaming Cup of Tea
- adametheridge
- 12 posts
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Hi Guys
I'm trying to create steam rising out of a cup of tea… but the client wants quite a specific shape to the steam… whereby the steam twists in a vortex like shape - see image attached/below. It needs to almost look like an hourglass in profile, with the steam pinching together in the middle
I'm a relatively new Houdini user. I'm totally fine with all the Pyro sim side of things (solver shaping etc), but I'm not sure the best way to art direct the smoke into this shape?
Particles? - my instincts say I shouldn't emit from particles though as I feel like it would stop if feeling like the steam is coming from the tea?
Custom velocity forces using geometry fed into the sim? - if so, whats the best way of controlling the velocity angles on geometry (I've got zero experience with VEX!)
Any tips or advice greatly appreciated.
I'm trying to create steam rising out of a cup of tea… but the client wants quite a specific shape to the steam… whereby the steam twists in a vortex like shape - see image attached/below. It needs to almost look like an hourglass in profile, with the steam pinching together in the middle
I'm a relatively new Houdini user. I'm totally fine with all the Pyro sim side of things (solver shaping etc), but I'm not sure the best way to art direct the smoke into this shape?
Particles? - my instincts say I shouldn't emit from particles though as I feel like it would stop if feeling like the steam is coming from the tea?
Custom velocity forces using geometry fed into the sim? - if so, whats the best way of controlling the velocity angles on geometry (I've got zero experience with VEX!)
Any tips or advice greatly appreciated.
Houdini Indie and Apprentice » Octopus Tentacles - Simulation Ideas
- adametheridge
- 12 posts
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Thanks Ryuku
These are interesting, but I'm not convinced that the wire solver would work on the middle ‘body’ part of the Octopus. Which is why I was leaning towards rigging.
Does anyone know if rigged limbs can be simulated (applying gravity, wind etc)???
A
These are interesting, but I'm not convinced that the wire solver would work on the middle ‘body’ part of the Octopus. Which is why I was leaning towards rigging.
Does anyone know if rigged limbs can be simulated (applying gravity, wind etc)???
A
Houdini Indie and Apprentice » Octopus Tentacles - Simulation Ideas
- adametheridge
- 12 posts
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Hi Guys - I'm trying to work out a way to simulate the tentacles of an octopus. Having the main Octopus body animated, and then the tentacles to follow behind dynamically (with various forces to help: wind, turbulence, gravity etc).
In C4D I can use an IK chain and simply turn on dynamics, but I'd love to find a way to do the same thing in Houdini as I know the simulation would be much better.
Does anyone have any thought/ideas/pointers???
Thanks in advance,
Adam
In C4D I can use an IK chain and simply turn on dynamics, but I'd love to find a way to do the same thing in Houdini as I know the simulation would be much better.
Does anyone have any thought/ideas/pointers???
Thanks in advance,
Adam
Technical Discussion » HELP!- Vellum Source Object not rendering
- adametheridge
- 12 posts
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Technical Discussion » Vellum Source - initial rotation
- adametheridge
- 12 posts
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Ok that makes sense. Is it possible to combine other solvers with Vellum? I seem to remember seeing a tutorial of combining RBD with Vellum, but it was a kind of hack and didn’t achieve genuine 2-way mutual interaction between the two solvers?
Technical Discussion » HELP!- Vellum Source Object not rendering
- adametheridge
- 12 posts
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Hi There
I've got a 2 Vellum sources in a sim, but for some reason one of them won't render (the falling balls). See screen caps below, and scene file attached… any pointers really appreciated.
Thanks
Adam
I've got a 2 Vellum sources in a sim, but for some reason one of them won't render (the falling balls). See screen caps below, and scene file attached… any pointers really appreciated.
Thanks
Adam
Edited by adametheridge - Dec. 2, 2019 10:30:01
Technical Discussion » Vellum Source - initial rotation
- adametheridge
- 12 posts
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Hi there. I'm trying to add some initial rotational/angular velocity into a Vellum Source node, which is emitting some balls every 30 frames. I can add velocity fine (by using a point wrangle at the SOPS level), but nothing rotational. Someone somewhere suggested using the @w attribute (eg: @w = {10, 0, 50}, but this doesn't seem to have any effect?
Any ideas greatly appreciated.
Any ideas greatly appreciated.
Houdini Lounge » RBD solver in H18
- adametheridge
- 12 posts
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Houdini Lounge » RBD solver in H18
- adametheridge
- 12 posts
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Loving having RBD solver at SOPS level. This might be a bit of a newbie question, but is it possible to include forces (like Metaballs) with this new SOPs level workflow?
Technical Discussion » Divergence Problem
- adametheridge
- 12 posts
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Hi Guys. I'm trying to create a kind of ‘expanding foam’ effect (like an Elephant's Toothpaste chemical reaction). Expanding out of a teacup.
But my FLIP fluid is hitting a weird shelf and not overflowing the edges of the cup properly (see below). My emitter is a sphere at the bottom of the cup.
hiplc file also attached.
Any pointers hugely appreciated.
But my FLIP fluid is hitting a weird shelf and not overflowing the edges of the cup properly (see below). My emitter is a sphere at the bottom of the cup.
hiplc file also attached.
Any pointers hugely appreciated.
Image Not Found
Houdini Lounge » Elephant Toothpaste - any ideas?
- adametheridge
- 12 posts
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Hi Guys
I'm still relatively new to Houdini, but I'm trying to simulate an “Elephant Toothpaste” effect, as seen here:
https://www.youtube.com/watch?v=Kou7ur5xt_4&feature=youtu.be&t=42 [www.youtube.com]
What would be your overall approach/strategy for creating this kind of expanding foam effect?
Thanks in advance,
Adam
I'm still relatively new to Houdini, but I'm trying to simulate an “Elephant Toothpaste” effect, as seen here:
https://www.youtube.com/watch?v=Kou7ur5xt_4&feature=youtu.be&t=42 [www.youtube.com]
What would be your overall approach/strategy for creating this kind of expanding foam effect?
Thanks in advance,
Adam
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