Hi all!
I came across this issue today which I found curious, I just wanted to know why I would be getting a different result when setting the DOP substeps to 10 as opposed to setting the POP solver substeps to 10? I was expecting the same result..
In the attached file the only difference is where the substeps are being set, the green one is on DOPs and the red one on POPs.
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Technical Discussion » DOP substeps vs POP substeps
- alex_whyte
- 4 posts
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Technical Discussion » Cloud Tool volumetric god rays
- alex_whyte
- 4 posts
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Hello all!
I recently made my foray into Houdini's cloud tools, and I have to say I was having a bit of fun.
I created this - https://vimeo.com/166779399 [vimeo.com]
However, I wasn't having much luck with creating those god rays in Houdini using the atmosphere object so I just made them in Nuke…
I was wondering if anyone has any tips on using the atmosphere object with the cloud tools? Does it work? My tests just seemed to create a really bad volume representation of the clouds that couldn't be used as a holdout…
Also, it seems some of my clouds were going black in color which I shall have to investigate further, as I was not doing that on purpose.
Cheers
Alex
I recently made my foray into Houdini's cloud tools, and I have to say I was having a bit of fun.
I created this - https://vimeo.com/166779399 [vimeo.com]
However, I wasn't having much luck with creating those god rays in Houdini using the atmosphere object so I just made them in Nuke…
I was wondering if anyone has any tips on using the atmosphere object with the cloud tools? Does it work? My tests just seemed to create a really bad volume representation of the clouds that couldn't be used as a holdout…
Also, it seems some of my clouds were going black in color which I shall have to investigate further, as I was not doing that on purpose.
Cheers
Alex
Technical Discussion » Soft Selection
- alex_whyte
- 4 posts
- Offline
Technical Discussion » Soft Selection
- alex_whyte
- 4 posts
- Offline
Hello there…
Coming from 3dsmax, soft selection of vertices or edges has an option called ‘edge distance’ which means that the soft select walks along the connected geometry and will not jump unconnected distances…does houdini have a similar soft selection function that I have missed somewhere?
Cheers
Alex
Coming from 3dsmax, soft selection of vertices or edges has an option called ‘edge distance’ which means that the soft select walks along the connected geometry and will not jump unconnected distances…does houdini have a similar soft selection function that I have missed somewhere?
Cheers
Alex
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