Hello everyone.
I have some troubles with export to ue4
I'm using RBD to FBX node in OUT
It is building (imported fbx mesh) after voronoi scattering and using for them RBD Objects tool
In houdini its looks OK, but after exporting fbx to unreal engine in anim asset pieces just chaotic fly around
What is the problem?
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Houdini Engine for Unreal » Houdini 16 to UE4 Pipeline: Fails to export.
- anton_sergin1
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