I know how to capture mesh to kinefx skeleton. But wanna go further
I am wondering how to generate line or bone from the center of volume of mesh in sop(kinefx)?
like detecting which places are Lambs or Strips where need joint.
Edited by asuralhp - Today 02:12:33
Found 6 posts.
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Technical Discussion » How to generate skeleton from mesh (KineFX)
- asuralhp
- 6 posts
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Solaris and Karma » Aspect ratio of output image and viewport one are different
- asuralhp
- 6 posts
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I have a camera plugged into karma
the output image works fine
but the one on camera viewport is stretched.
I tweaked around a lot, still don't know how to make the aspect ratio of both consistently the same.
the output image works fine
but the one on camera viewport is stretched.
I tweaked around a lot, still don't know how to make the aspect ratio of both consistently the same.
Edited by asuralhp - Oct. 29, 2020 14:10:21
Houdini Lounge » Can't override a file imported to Houdini
- asuralhp
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importing a file to sop by alembic node in Houdini.
but I can't override the file from another software again.
but I can't override the file from another software again.
Houdini Lounge » Can I change Frame axis of Motion View Pane to Custom axis
- asuralhp
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My Chop nodes are simple:
“Import”–>“Noise”–>“Export”
I want the parameter from Import node be the range (horizontal axis) of Motion View Pane instead of Frame,
because the parameter samples the x dimension of the Noise node's noise space,
if we plot the parameter into variable, we can see the relationship between the parameter and the noise , right now it appears as a horizontal line.
What I'm doing is procedural modeling not animation, though it works fine, I would still like to see the curve like relationship between channels.
“Import”–>“Noise”–>“Export”
I want the parameter from Import node be the range (horizontal axis) of Motion View Pane instead of Frame,
because the parameter samples the x dimension of the Noise node's noise space,
if we plot the parameter into variable, we can see the relationship between the parameter and the noise , right now it appears as a horizontal line.
What I'm doing is procedural modeling not animation, though it works fine, I would still like to see the curve like relationship between channels.
Edited by asuralhp - July 7, 2020 22:20:36
Houdini Lounge » How to choose which scene view pane to be an active one
- asuralhp
- 6 posts
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I have two Scene View panes,
shelf tools and viewport isolator will always operate on the first Scene View pane.
How to set the second Scene View pane as the active viewport instead??
shelf tools and viewport isolator will always operate on the first Scene View pane.
How to set the second Scene View pane as the active viewport instead??
Technical Discussion » How to mirror hair guide?
- asuralhp
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I know brush can be mirrored
but how to mirror hair guide in proper way while the head is also symmetric
I used mirror node after groom node ,but the guides no longer attach the head
but how to mirror hair guide in proper way while the head is also symmetric
I used mirror node after groom node ,but the guides no longer attach the head
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