What is the libVGEO.dll tied to? As in, what does this module do?
I'm attempting to troubleshoot why Mantra crashes pretty much every single render I attempt. Up until recently it was working fine, then as unexpected as Windows usually is, Mantra started crashing unexpectedly also at random frames on every render I do no matter what .hip file I have open.
Anyone have any insight into this driver module?
Would be great to see some of the things I'm doing actually rendered. :wink:
Thanks in advance.
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Houdini Lounge » mantra.exe has stopped working (libVGEO.dll fault module)
- avergreen7
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Technical Discussion » Mantra renders without color
- avergreen7
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Yeah. I'm having the same issue. Mostly with the Orbolt stuff. For some reason it doesn't find the .rat files when Mantra renders, but yet it finds them fine within the Viewport. Not sure what's happening there.
I guess I'll keep digging.
I guess I'll keep digging.
Houdini Indie and Apprentice » Exporting camera data for add'l compositing in Nuke or AE
- avergreen7
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For what it's worth. I discovered a “Houdini to After Effects” script over in the Exchange by AndrewVK. Works nice and is exactly what I was looking for - at least After Effects.
Houdini Indie and Apprentice » Exporting camera data for add'l compositing in Nuke or AE
- avergreen7
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How would I export the camera data for use in a 3rd party (e.g. Nuke, After Effects, etc.) compositing program? I've looked through the help files on Rendering Dependencies and didn't immediately see anything in there that indicates this is possible via that method. Also, checked out/searched this forum. Read about FBX exports, but would an FBX export be the method? Doesn't seem likely to me, but hey, what do I know… I'm a newbie to Houdini.
I assume that this is probably something very simple/easy and I'm just missing it.
Any assistance or “pointing in the right direction” is very much appreciated!! Thanks!
I assume that this is probably something very simple/easy and I'm just missing it.
Any assistance or “pointing in the right direction” is very much appreciated!! Thanks!
Technical Discussion » Weird output from Mantra render node (via mPlay)
- avergreen7
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Fantastic! Thank you jeff and eetu. That helps explain a lot. Especially about the Micro Poly render issue and Enviro light samples. The thought never occurred to me to check the light samples. D'uh. I think Houdini is psyching me out. I'm so “overwhelmed” with the software that my brain is checked at the door and I'm overlooking some of the most basic things.
Technical Discussion » Weird output from Mantra render node (via mPlay)
- avergreen7
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File attached. I noticed that if I change the Mantra ROP engine to Ray Trace I get the same results as the ipr. The only issue is, the ipr is on MicroPoly engine and it's getting clean renders. When I put the ROP on MicroPoly it gets well, crap renders. Just my observations as a newbie.
Thanks!!
Thanks!!
Technical Discussion » Weird output from Mantra render node (via mPlay)
- avergreen7
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File is 15MB and won't let me post (5MB file size limit). I should also mention though that even in a default scene file with a cube the default ipr Render View is rendering as expected and the default ROP is doing the same thing as above.
Technical Discussion » Weird output from Mantra render node (via mPlay)
- avergreen7
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So, grabbed a model I have and playing with lighting, camera, etc. to figure out the Mantra render within Houdini (12.1). I'm working on the scene and using the Render View tab with the auto update active to try out different settings and everything looks fine - as expected. I should mention I'm fairly new to Houdini.
Then I setup a Mantra render Node to render a 25 frame sequence with the exact same settings as the Render View tab. However, I don't get the same results. See attachments. Anyone have any idea as to what is happening? Literally, these are the exact same settings except one was rendered through the Render View tab and the other through mPlay window. I'm on a Windows7 64-bit machine with a AMD FirePro v7900 card. Feel free to ask other info if what I've said isn't enough.
Appreciate any help or insights you might have. Thanks!!
Then I setup a Mantra render Node to render a 25 frame sequence with the exact same settings as the Render View tab. However, I don't get the same results. See attachments. Anyone have any idea as to what is happening? Literally, these are the exact same settings except one was rendered through the Render View tab and the other through mPlay window. I'm on a Windows7 64-bit machine with a AMD FirePro v7900 card. Feel free to ask other info if what I've said isn't enough.
Appreciate any help or insights you might have. Thanks!!
Edited by - Sept. 6, 2012 23:56:26
The Orbolt Smart 3D Asset Store » Where do I find these assets/tools when they download?
- avergreen7
- 11 posts
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Just wanted to mention that my issue was resolved. I was on an older version of Houdini. As soon as I upgraded to 12.1 everything works as planned.
@nbush - thanks for your help.
@nbush - thanks for your help.
The Orbolt Smart 3D Asset Store » Where do I find these assets/tools when they download?
- avergreen7
- 11 posts
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@nbush - That's what I needed to know. I'm not using the latest version. I haven't updated to Houdini 12.1. I'm still using 12.0. That's likely my issue because it doesn't have the tie-in build to Orbolt yet.
Great! Thank you for the info.
Great! Thank you for the info.
The Orbolt Smart 3D Asset Store » Where do I find these assets/tools when they download?
- avergreen7
- 11 posts
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Downloaded the Height Map Landscape Generator from Orbolt for H12 Apprentice and the screen says it was installed and downloading to Houdini and that's it. Can't find it anywhere on my system nor do I have the slightest idea where to look. Went through my OTL looking for it as a Digital Asset, but nada. Am I missing something? I'm fairly new to Houdini only been playing with it for about 4 months and trying to learn it.
Any assistance anyone could provide would be great! Thanks!
Any assistance anyone could provide would be great! Thanks!
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