For some reason I cant get the camera from houdini to work in unreal.
I used Pftrack to get the data, then I sent it to Houdini where I converted it to fbx but anytime I send the data to camera sequencer, the orientation doesnt work well and I have tried changing the transforms but still the zoom in ration and everything just becomes a mess.
Need help. Thanks
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Hello, I am new to Houdini and I would like to know why I cannot create Houdini Digital Assets for UE4. I have applied for the indie License but it does not seem to work even though it is registered in the license server, am I doing anything wrong? Thank you.
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