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Houdini Lounge » Siggraph event?
- bloopatone
- 16 posts
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Has Side FX announced any events at this year's SIGGRAPH in San Diego? Please give me an excuse to skip the Autodesk user group meeting!
Houdini Lounge » creep question
- bloopatone
- 16 posts
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OK, I knew I would be saying this when I made this post, but I'm gonna say it anyways: D'oh!
I had $POSUV1 in there which did not work, $POSUVU works great, thanks very much! I'm making the transition from Maya to Houdini so I expect there will be many D'ohs.
Thanks!
Eric
I had $POSUV1 in there which did not work, $POSUVU works great, thanks very much! I'm making the transition from Maya to Houdini so I expect there will be many D'ohs.
Thanks!
Eric
Houdini Lounge » creep question
- bloopatone
- 16 posts
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ah yes, my bad. I meant >=. however, I also experimented with posuv>0.5 just to see if it would kill particles half way up the curve but that didn't work either.
Houdini Lounge » creep question
- bloopatone
- 16 posts
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No, I am not a creep.
I have a creep operator set up so that particles creep along a curve. Basically the curve is pulgged into a popnet, inside the popnet a location node is plugged into a creep node. I'm using $AGE*.25 in the posuv field to make the particles move along the curve - it all works great. Now I have a kill node set to kill the particles when $AGE>4 but I think I could make a more elegant solution. I just swant the particles to die when they reach the end of the curve. I've tried making a rule in the Kill node that says posuv1>1 but its not killing the particles. I think I have the syntax wrong. Anybody have a better idea on how to do this?
I have a creep operator set up so that particles creep along a curve. Basically the curve is pulgged into a popnet, inside the popnet a location node is plugged into a creep node. I'm using $AGE*.25 in the posuv field to make the particles move along the curve - it all works great. Now I have a kill node set to kill the particles when $AGE>4 but I think I could make a more elegant solution. I just swant the particles to die when they reach the end of the curve. I've tried making a rule in the Kill node that says posuv1>1 but its not killing the particles. I think I have the syntax wrong. Anybody have a better idea on how to do this?
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