Hi thanks Andrew. That explains it.
I've encapsulated the alembic file into the otl as this post suggests
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=41689 [sidefx.com]
and it looks like this approach it's working.
I'll try the Cache sop approach too..
Cheers!
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Houdini Engine for Maya » Trail sop in houdini engine
- carlov
- 5 posts
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Houdini Engine for Maya » Trail sop in houdini engine
- carlov
- 5 posts
- Offline
Hiya,
I'm trying to develop an asset to be used in Maya with the Houdini engine.
I did a simple test where I compute the velocity (from an alembic file) with a trail sop and pass the fitted length of the result
to the Cd attribute of my input geo. It looks like I cannot get any velocity with the trail sop (under Maya, works perfectly in Houdini of course).
Is there something that I set form the Maya side ? I've very little experience with it
Thanks, cheers!
I'm trying to develop an asset to be used in Maya with the Houdini engine.
I did a simple test where I compute the velocity (from an alembic file) with a trail sop and pass the fitted length of the result
to the Cd attribute of my input geo. It looks like I cannot get any velocity with the trail sop (under Maya, works perfectly in Houdini of course).
Is there something that I set form the Maya side ? I've very little experience with it
Thanks, cheers!
Technical Discussion » how to get a data that which FLIP particle "just hit
- carlov
- 5 posts
- Offline
Hi all,
same here.. Is there something equivalent to the impactAnalysis relative to FLIP fluids ? I need to group the “just hit” FLIPS particles.
Thanks!
same here.. Is there something equivalent to the impactAnalysis relative to FLIP fluids ? I need to group the “just hit” FLIPS particles.
Thanks!
Technical Discussion » VEX question..
- carlov
- 5 posts
- Offline
Hi all,
I've a problem with the addattribute VEX function
for example
vector xxx = {0,0,0};
addattribute(invec, xxx, 3, “type”, “vector”);
this was used to work under 12.1, but under 12.5 and 13 it doesn't anymore.
Anybody out there could direct me to some explanation how this changed ?
Thanks!!
I've a problem with the addattribute VEX function
for example
vector xxx = {0,0,0};
addattribute(invec, xxx, 3, “type”, “vector”);
this was used to work under 12.1, but under 12.5 and 13 it doesn't anymore.
Anybody out there could direct me to some explanation how this changed ?
Thanks!!
Houdini Lounge » Facilities using Mantra
- carlov
- 5 posts
- Offline
http://www.axisanimation.com/ [axisanimation.com]
Check out the work we're doing for Halo 4
All rendered in Mantra
Check out the work we're doing for Halo 4
All rendered in Mantra
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